Dandu
First Post
And if you keep them all within 1 level of each other through your entire career, how well does that work?There wouldn't be exp penalty because they'd all be within 1 of eachother.
Then you shouldn't mind the Rogue/Fighter, since you can kill it any time you like.We're always arguing what's broken or not as compared to a wizard, well I don't mind that wizards are insanely strong. I can kill a wizard at any time I like.
Why? Because melee finally can do the role it was intended to fulfill? Furthermore, what's stopping you from adjusting an encounter to challenge a tank that can hold his own? You noted that there were a lot of ways to use monsters to counter a wizard's abilities; you can do exactly the same thing against a strong fighter. Offhand, throw a spellcaster at him and see how he likes a Deep Slumber. His will save as a multiclass Rogue/Fighter/Psionic Warrior will be +0.It's when those tanks start holding their own that I get worried.
That's great. What does that have to do with anything we're talking about?Granted, I could run every encounter as if the fighters aren't their and just wail upon the wizards, but I don't. When players build their characters to withstand damage, I don't punish them for it by never letting monsters try to strike them. I build my encounters around my players.
And how can you somehow not build encounters around someone with three more feats than normal due to multiclassing?
Then having a Feat Rogue/Fighter multiclass shouldn't bother you because it can't clearly survive on its own with a cleric cohort more than most other classes.It's only when any given player could clearly survive on her own with a cleric cohort that I believe it's unbalanced.
Having 3 more feats than a straight 3.5e fighter is not unbalanced; a Pathfinder fighter gets about the same advantage and it's still not overpowered.
Incidentally, I think I can make a commoner who can survive on his own with a cleric cohort.
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