Feat suggestions for warforged warblade

blargney the second

blargney the minute's son
Deep Impact is too powerful for my character, so I'm substituting it and Psionic Weapon for two other feats. I've got a few ideas, but I'd love to hear your suggestions!

Dragonborn warforged warblade 7/fighter 1/divine mind 1
Feats: Adamantine Body, Power Attack, Improved Flight, Blind-Fight, and two to be chosen
Maneuvers: Bounding Assault, Ruby Nightmare Blade, White Raven Tactics, Moment of Perfect Mind, and others of no importance
Stances: Leading the Charge, Pearl of Black Doubt
Special: 2 power points, 5' aura of +1 morale to attack and damage, +10' speed when focused, fly 40' (good)
Str 19, Dex 12, Con 18, Int 12, Wis 8, Cha 9

-blarg
 

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Weapon Focus and Specialization? I don't normally recommend them but since warblades can change what weapons they apply to, they tend to get a lot more millage out of them.

Cleave is always good for an extra shot every once in a while, but Great Cleave is overrated.

Iron Heart Aura and then Storm Guard Warrior is fun as well.

Martial Study: Burning Blade?

Hmm...
 



The main item that people want out of stormguard warrior is the portion which lets you trade touch attacks in one round for +5 damage per attack in the next round. It's really only usefully on great big things with lots of hp, but it can be fairly effective. It's devestating with the Diamond Mind Manuever that lets you keep attacking at a -3 penalty untill you miss (the name escapes me at the moment). To make the most use of it you want to generate lots of attacks, but even for a two-handed weapon fighter it can be fun, as warblades have a fair number of ways to get additional attacks between Tiger Claw and Diamond mind.
 


If your Dungeon Master will allow some House Ruled Feats into the game then I would suggest a feat that improves your Divine Mind Aura Radius by +5' and adds +1 to each its effects along with another feat that allows you to change your Aura as a Full-Round action (or improves the time it takes by 1 step, whichever is better) and increases your Aura Radius by +5'.

If this does not work then it might be important to know which Mantle you have chosen for your Divine Mind.
 

I've got the Freedom mantle. Non-sourcebook feats are not likely to happen. There is one feat in CompPsi that increases divine mind auras by 5'.

One other note: as a player I tend to avoid combos that requires a round to set up and a round to execute. I like instant gratification. :)
 


blargney the second said:
Deep Impact is too powerful for my character, so I'm substituting it and Psionic Weapon for two other feats.

If your damage output doesn't require further increases, why not spring for Improved Toughness or something that will make you a better tank? Or take Track and qualify for Slayer. ;)
 

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