Feats and Classes (Wyre)

Hmmmm

Cheiromancer said:
Reconciliation of Religion [General]
Uedii and Oronthon are one and the same.
Prerequisites: Turn/rebuke undead and animal companion as class features. You do not need to be able to turn or rebuke undead or actually have an animal companion as long as these abilities are class features.
Benefit: Your class levels stack (to a maximum of your character level) for the purposes of the turn/rebuke undead, animal companion and (if you possess it) wildshape class abilities. Only count class levels which improve the turn/rebuke undead and animal companion class features.

Sophism [General]
Prerequisites: Ability to cast divine spells from two different spell lists. Reconciliation of Religion.
Benefit: Your divine class levels stack (to a maximum of your character level) for the purpose of determining your caster level. This does not affect your spells known or your spells/day.

These seem really powerful. Maybe they should be Epic Feats.

Let's say, I'm a Druid 20. Level 21, I take a Level of Cleric (Domains of Sun and Glory) and with my Epic Bonus Feat take Reconcilliation of Religion.

So with 1 feat I can now Turn Undead like a Level 21 Cleric? Okay. That seems about right for an Epic Feat.

I continue with Cleric and at Level 24 take Sophism. Now I wildshape as a level 24 Druid, Turn Undead as a level 24 Cleric, Cast Druid spells as a level 24 Druid, and can begin casting low level Cleric Buffs as a level 24 Cleric.

So for the cost of 3 Epic Feats (Including the Bonus Feat at level 24 I'm giving up for the multiclass) and three levels where my caster level doesn't increase for Druid Spells, I gain turn undead as a level 24 Cleric, Roughly 6 first and second level Cleric Spells cast at level 24, and 2 domain powers.

Not Bad.

If Reconcilliation of Religion was merely a general feat, I'd be tempted to put some stiffer requirement on it, like Wild Shape into Large Creatures, and turn level of 3 or something.
 

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Thanks for the comments!

I was really thinking of low level characters when I composed these feats. Looking at them from the other end of the power spectrum gives a fresh perspective on them. However, I need more convincing that things need to be changed.

What you have argued is that the feats are a viable choice for epic level characters. I agree with you. Now the question is whether the feats are overpowered for lower level characters. If the feats as written were too good for some characters, then suitably stiff pre-requisites would have to be added.

But if they are viable (but not overpowered) for low-level characters, then the feats wouldn't need to be fixed. And I think that is the case. If I'm mistaken, I hope someone will show me the error of my ways. ;)
 

Tirlanolir said:
I like your Guardian of the Green adaptation. I might allow increased spellcasting levels as well. While the abilities are impressive, they seem very specialized, and increased druidic spellcasting seems particularly important for one who is guarding the green. :)

I'm glad you like it.

A gnome fighter could qualify for the class (take know nature CC, and a racial SLA qualifies), but I don't think I would give him druidic spellcasting. I visualized the GotG as more of a fighter type, Nature's Champion and all that. Thus the good BAB and decent (d8) hit dice.

The class might suffer a bit from "Rangeritis"- i.e. the abilities only come into play when the DM provides suitable opponents, but it would be a rare campaign that has neither constructs, outsiders nor undead. Wyre themed campaigns should be quite suitable.

The restrictions weigh heavily on the lower level abilities, but that is intentional. The real juicy parts are later on, but the GotG has to put up with some lame abilities before they get the there. A permanent protection from evil is awesome. Automatic power attack against three common kinds of opponents? Again, an excellent ability. The ability to 'port yourself and your companions home 1/day? Who would expect that from a melee type? And so on. All stuff worth waiting for. Adding spellcasting into the mix doesn't seem particularly desirable. YMMV.
 


the Jester said:
Hm, you might want to make Combat Reflexes a prereq for GotG- it seems suitable, especially with abilities like Sudden Attack.

I thought about that, but decided against it. I have Power Attack because follow through is like Cleave, which has Power Attack as a prerequisite, and slay interloper is a modification of Power Attack. If powers have a feat as a base, that feat should be a prerequisite. But Combat Reflexes, though it synergizes wonderfully with sudden attack, is not the basis of it. Alertness, however, is a sacrifice to take. I'd imagine that some GotGs are sorcerers or wizards who function as a Guardian only when their familiar is within arm's length.

Another source of prerequisites is to find things that a character would not normally take, but which are related to the theme of the class. It is a way of balancing the benefits the class gives. But although Combat Reflexes is thematically related, taking it does not represent a sacrifice; it is a feat most GotG characters would be eager to have. Alertness is a prime example of this kind of requirement.

Finally, I wanted to encourage a certain variety in GotG. It would have been easy to choose prerequisites so you pretty much had to be a ranger or a martial druid to take the class. I didn't want to do that. While a druid or spellcasting ranger can certainly qualifying, there are lots of ways other characters can meet the spellcasting requirement.

Adding combat reflexes, though, would have tilted the class to a high dex character. And while there is nothing wrong with a high dex GotG, I thought the class should support the paradigm of the high strength, power attacking tank as well. If such a character did not have a dex bonus, should he not be a Guardian? I couldn't see any reason why not. Sure he wouldn't benefit as much from sudden attack, but the slay interloper and true blows abilities would be better.
 


Thank-you!

There is supposed to be a "Heretic of the Faith" feat in one of the Faerun books. Powers of Faerun? Dunno how it compares to my take on heretical behavior.

Ah man. I wish Sep would post a new update. :(
 


great stuff :)

i have a request if any of you are willing to pick up the glove. remember the big crash a while back? well i lost all my favorite threads in it including all the tales of wyre ones. could one of you post some? has someone collected the story hour into a single word/pdf file that would make easy reading?
thanks in advance to any who find it in their hearts to help :)
Z
 

There's a yahoo group devoted to Sepulchrave's Wyre. You should be able to search for it fairly easily over at the yahoo groups page.

And I think the compiled thread is still on the first page of the story hour. The file is pretty huge- too big to post, I think. There might be a compiled document at the yahoo groups, but I don't know if it has the June 25 update.
 

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