I know at least some of this has been covered in the past, but I wasn't interested then so I didn't look. Anyways...
How does one price adding a feat to a magic item? Say I wanted to create a magic item that granted the Track feat or perhaps the Scent ability. What would that cost?
Also, let's say I wanted to create a magic item that provided the wearer with an extra "natural" attack, like a bite or something. Similar damage die to a templated half-dragon character to scale with size. How much there?
I'll let you in on the secret now. I'm creating a magic item for the party druid, who really digs wolves. It will be:
Cape of the Wolf , or something.
This item appears to be the skinned head and cape of a large wolf. When worn (taking up the helmet slot) it provides the scent ability to the wearer. As well, when the wearer takes a full attack action he may make a bite attack at a -5 penalty to hit. The wearer's head appears overlayed with a ghostly wolf head that bites the victim when this attack is made.
And so on. So? A little help? Thanks.
How does one price adding a feat to a magic item? Say I wanted to create a magic item that granted the Track feat or perhaps the Scent ability. What would that cost?
Also, let's say I wanted to create a magic item that provided the wearer with an extra "natural" attack, like a bite or something. Similar damage die to a templated half-dragon character to scale with size. How much there?
I'll let you in on the secret now. I'm creating a magic item for the party druid, who really digs wolves. It will be:
Cape of the Wolf , or something.
This item appears to be the skinned head and cape of a large wolf. When worn (taking up the helmet slot) it provides the scent ability to the wearer. As well, when the wearer takes a full attack action he may make a bite attack at a -5 penalty to hit. The wearer's head appears overlayed with a ghostly wolf head that bites the victim when this attack is made.
And so on. So? A little help? Thanks.