Feats and extra attacks in a magic item

Alchemist

First Post
I know at least some of this has been covered in the past, but I wasn't interested then so I didn't look. Anyways...

How does one price adding a feat to a magic item? Say I wanted to create a magic item that granted the Track feat or perhaps the Scent ability. What would that cost?

Also, let's say I wanted to create a magic item that provided the wearer with an extra "natural" attack, like a bite or something. Similar damage die to a templated half-dragon character to scale with size. How much there?

I'll let you in on the secret now. I'm creating a magic item for the party druid, who really digs wolves. It will be:

Cape of the Wolf , or something.

This item appears to be the skinned head and cape of a large wolf. When worn (taking up the helmet slot) it provides the scent ability to the wearer. As well, when the wearer takes a full attack action he may make a bite attack at a -5 penalty to hit. The wearer's head appears overlayed with a ghostly wolf head that bites the victim when this attack is made.

And so on. So? A little help? Thanks.
 

log in or register to remove this ad

Alchemist said:
How does one price adding a feat to a magic item?

The AaEG suggests 10,000 per feat, +5,000gp per prerequisite of the feat. For example, a feat that had three other feats as prerequisites would be roughly 25,000gp.

Alchemist said:
Also, let's say I wanted to create a magic item that provided the wearer with an extra "natural" attack, like a bite or something. Similar damage die to a templated half-dragon character to scale with size. How much there?

I gotta admit...I have no frickin idea. :) I suppose you could use Alter Self as a starting point though.

Alchemist said:
As well, when the wearer takes a full attack action he may make a bite attack at a -5 penalty to hit.

What's the damage? Also, I assume the ghostly bite is a magical attack? If so, does it have a save? Is it subject to SR?
 
Last edited:

Take a look at the Lion's Head Shield as well. Perhaps model it on something like the shield's bite ability as opposed to a natural attack of the character herself? Just a suggestion.

As for the final price of an item like this, it is often easiest to throw any kind of generic formula out the window and just eyeball it. Really, try and place its value by comparison to other items in the book(s) and come up with a number you are comfortable with.

That's what I tend to do for the unusual stuff.

As for value, I tend to place Scent on the high end of the spectrum for power. It is a very potent ability, IMO. The bite thing not so much, especially as the character levels and an inaccurate, low damage "unarmed strike" becomes more and more obsolete.

If you are looking to add even more to the bite to give it some style, perhaps have the bite, if successful, get a free trip attempt (a la the Knockdown feat - making it similar to a wolf's Trip ability).
 

Re: Re: Feats and extra attacks in a magic item

kreynolds said:

I gotta admit...I have no frickin idea. :) I suppose you could use Alter Self as a starting point though.

The 1st level psionic power, "Bite of the Wolf" gives a natural attack at 1D8 damage.

If the druid already has wildshape then the Wolf-helm could grant the Scent Feat from Masters of the Wild.

Using 3.5 handy, dandy pricing puts this at:
Feat: 10,000gp. To use the scent ability the user must have the Supernatural ability to change shape into a wolf. (This should probably negate any prerequisite cost increases.)

Constant use 1st level spell: 2,000gp. An argument can also be made for the Multiple Similar Abilities discount which would bring this down to: 1,500gp.

So the end price will probably be around 12,000 to 11,500gp.

Opinions?
 
Last edited:

Re: Re: Feats and extra attacks in a magic item

kreynolds said:


The AaEG suggests 10,000 per feat, +5,000gp per prerequisite of the feat. For example, a feat that had three other feats as prerequisites would be roughly 25,000gp.

Spiffy. That was dumb of me, since I was just looking at that book last night and managed to skim over that sidebar.

What's the damage? Also, I assume the ghostly bite is a magical attack? If so, does it have a save? Is it subject to SR?

Yes, the description is woefuly incomplete. :) The damage would be related to the size of the character, like with the half-dragon template. The ghostly nature is merely flavour, like the character is infused with the spirit of the beast. As for the bite being magical, I would think that it would operate in much the same manner as the Bite of the Wolf power mentioned by Benben nearby, but act as a freebe natural attack.

Edited for formatting
 
Last edited:

Corwin said:
If you are looking to add even more to the bite to give it some style, perhaps have the bite, if successful, get a free trip attempt (a la the Knockdown feat - making it similar to a wolf's Trip ability).

I like this idea. :)
 

Re: Re: Re: Feats and extra attacks in a magic item

Benben said:


The 1st levelpsionic power, "Bite of the Wolf" gives a natural attack at 1D8 damage.

If the druid already has wildshape then the Wolf-helm could grant the Scent Feat from Masters of the Wild.

Using 3.5 handy, dandy pricing puts this at:
Feat: 10,000gp. To use the scent ability the user must have the Supernatural ability to change shape into a wolf. (This should probably negate any prerequisite cost increases.)

Constant use 1st level spell: 2,000gp. An argument can also be made for the Multiple Similar Abilities discount which would bring this down to: 1,500gp.

So the end price will probably be around 12,000 to 11,500gp.

Opinions?

Sounds reasonable to me. I'm interested in a ballpark value, and this points me in the right direction. Thanks!
 

Pets & Sidekicks

Remove ads

Top