Feats as Rewards

FCWesel

First Post
Yes, I know its my game and I can always do what want bu I wanted to get some ideas and opinions. Also, let's assume it has a reason within the storyline of my game.

What do you thin about the idea of giving a FEAT as a reward to a PC instead of a magic item or EXP or the like?

If so...and I know this is really, really dependant on the individiual Feats...what would their EXP equivalnet be, do you think?

Here's an example: Lets say the heroes aid in saving a misunderstood goodly dragon from a angry town mob so he decides (and for the sake of the arguement, CAN) to give them Iron Will or perhaps even Lightning Reflexes.


Thoughts or ideas?
 

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In the Oathbound setting you receive "arrival gifts" that are essentially feats.

I see no problem with it as long as you don't get carried away with it.
 

I've given feats as "gifts" before. I gave a Wizard/Paladin of Mystra in my FR campaign the Spell Mastery feat, with a couple of custom spells as gift from the goddess when he took his paladinic vows.

Li Shenron said:
If you accept a relatively common practice to allow Wish to grant a feat, then the feat is worth 5000Xp :)

I don't know if i'd necessarily go that far, because the wish is mitigated by the fact that the player picks the feat, not the DM, and it's accepted that not all feats are equal. Also, there are magic items that grant feat equivalents, and most of those are equivalent to a +1 bonus of some sort, which would only be a couple hundred XP or so.
 

maybe you want to try the House rules forum with this?

personally i don't give anything.

the players earn everything they get. the good and the bad. ;)
 

I was playing in a game where the DM gave me leadership as a bonus feat as a result of a whole bunch 'o roleplaying. It felt really strange, and I don't think it is something I'd particularly do in my campaign, but it worked OK in that one.

Cheers
 

Yes! Yes! Yes!

Although I typically make my players pay for the feat normally. But the feat I let them choose is extra good. I aim for something that's about 50% better than a normal feat, plus a +1 bonus to Diplomacy, Bluff, or Intimidation (Player's Choice) as word of their deeds spreads across the land.
 

I gave a barbarian baddie a magic sword that enabled him to use the Whirlwind Attack feat once per day regardless of prerequisites. Once the heroes defeated him, they gave the sword to the rogue, who insisted on using it even though he wasn't proficient, and then was very disappointed when he attempted to cast whirlwind and I said, "Uh, dude, no, that's not what it does."

I sometimes wonder if I'm speaking some language other than English, or if my players just aren't listening.

Not that this is all that germaine to the topic at hand, other than I like the idea of magic items that give you access to feats.

-The Gneech :cool:
 
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I have no problem with the idea.

Diaglo, he said "instead of" not "in addition to" regular rewards.

It is easily conceivable that the Dragon could offer to teach them Iron Will or Lightning Reflexes. It might take a couple of weeks (depending on how you work training). Likewise, an old hermit saved from an angry mob might be someone who could teach them 'Improved Unarmed Strike' in gratitude.

The Exalted and Vile feats from the Book of Exalted Deeds and Book of Vile Darkness, some of which require the cooperation of a Celestial or Fiendish patron, are especially suited to this idea.

Used in moderation, it can be a fine approach.
 

I agree with the others that, if used in moderation and you don't get carried away, it's fine. It can certainly lead to some unbalancing or even some players getting upset (if they're not getting as good a feat or something).
 

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