WanderingMystic
Hero
I feel like the need for a feat especially at first level was toned down if not the over all power of them. In o5E my group always gave a free feat just so your character had a bit more flavor and distention to them. Now in level up its not needed because of how many options you get even at fist level. Also with magical items that increase your stats and expertise dice I don't know if you have to rush to get your main stay up to a 20 anymore giving you more time to take feats.This is an odd take to me; I don't really feel like feats in general were toned down as a system, though a few of them did get a nerf. In fact, if anything, I think especially once you start getting into synergy feats, they can get really potent.
I do think the level requirements for the multiclassing feats are a little high and should be 3in one class and 1 in the other so you can get your fist by level 5 instead of waiting until level 7.