Blue
Ravenous Bugblatter Beast of Traal
OD&D and AD&D didn't have skills at all in their core books. While 3.x and 4e did, and 5e is a very different game, it has them as well. Why? It was widely seen an an improvement to the game. Feats are the same thing. Not every player will take them, and not ever character that takes them will do so at the first opportunity. But the option to take them I think is necessary.
ASI are small changes to existing numbers while feats are new options and abilities to be unique. A friend of mine hated the "math feats" in 3.x - the ones that gave you a bonus to hit or damage, because they didn't bring anything new. Stat increases are the same level of boring. "Oh look, now I have a +5 instead of a +4 to hit and damage" will make a difference over time, but Actor being able to mimic people effectively opens up whole new avenues. Having preternatural Awareness speaks more to your character than +1 to WIS mod to notice things a bit more and make willpower saves. The second is nothing underpowered at all, but doesn't speak to you like the former.
Not saying that some of the combat ones can't be abused, but that's problems with "a feat", not with the concepts of feats.
ASI are small changes to existing numbers while feats are new options and abilities to be unique. A friend of mine hated the "math feats" in 3.x - the ones that gave you a bonus to hit or damage, because they didn't bring anything new. Stat increases are the same level of boring. "Oh look, now I have a +5 instead of a +4 to hit and damage" will make a difference over time, but Actor being able to mimic people effectively opens up whole new avenues. Having preternatural Awareness speaks more to your character than +1 to WIS mod to notice things a bit more and make willpower saves. The second is nothing underpowered at all, but doesn't speak to you like the former.
Not saying that some of the combat ones can't be abused, but that's problems with "a feat", not with the concepts of feats.