Sansang
Villager
Yeah, probably I don't love the idea of building blocks, but they are not bad per se, the problem is when you aim at something and you are forced to take something you don't like, or you are not interested in, to get it.
I love how they changed the Monk by the way and when I talked to my friends about this project I stressed exactly this. Making the "Monk" a generic unarmed fighter is just perfect to me.
About the basic maneuvers, I feel I could do a lot things out of attacking in 5e. The rulebook is pretty clear about this to me, it gives you two examples, manouvers are handled by Athletics vs Athletics or Actobatics, and for the rest do as you please. Many hates gm fiat, but to me it's amazing. "I want to do this, doing that, while being like this" and I know it always end up with me telling my players "Roll this, I will roll that, if you win you get a prize". There is not a list of things you can do, just those two examples to make you understand how to handle it, and after that I never had the need to open the book again. The absence of (some) rules actually improves the game for me. With this, I know for sure that I will have to look it up every single time someone will tell me "I disarm dude", and if someone wants to improvise something... I don't know, probably I will make it up like I did in 5e (great) or will have to tell him "No, to do that you need to have this manouver of this combat tradition" (Actually manouvers from combat traditions looks pretty strong and I don't think this will happen often).
I love how they changed the Monk by the way and when I talked to my friends about this project I stressed exactly this. Making the "Monk" a generic unarmed fighter is just perfect to me.
About the basic maneuvers, I feel I could do a lot things out of attacking in 5e. The rulebook is pretty clear about this to me, it gives you two examples, manouvers are handled by Athletics vs Athletics or Actobatics, and for the rest do as you please. Many hates gm fiat, but to me it's amazing. "I want to do this, doing that, while being like this" and I know it always end up with me telling my players "Roll this, I will roll that, if you win you get a prize". There is not a list of things you can do, just those two examples to make you understand how to handle it, and after that I never had the need to open the book again. The absence of (some) rules actually improves the game for me. With this, I know for sure that I will have to look it up every single time someone will tell me "I disarm dude", and if someone wants to improvise something... I don't know, probably I will make it up like I did in 5e (great) or will have to tell him "No, to do that you need to have this manouver of this combat tradition" (Actually manouvers from combat traditions looks pretty strong and I don't think this will happen often).