WalterKovacs
First Post
Tell me more about why it's not such a bad nerf - I have a Come and Get It fighter in my game and we will have to decide whether or not to implement this nerf.
It does less damage, and no longer autopulls ... but it is a weapon attack vs. will, and should now hit much more often. The increased hit chance vs. lower damage is probably a good trade (and it does mark everyone in the burst, even ones that would not have been able to get pulled, for example if the number of enemies in the burst is greater than 8 for example.
My default position is to leave the power as it currently is, not so much on power considerations - whether or not CaGI is overpowered in some absolute sense, in my view it hasn't proved to be so at my table - but because I'm irritated at WotC apparent determination to reverse all the design innovations that made 4e the first modern version of D&D.
The change addresses the "Come and Get It gives fighters magical powers" thing by at least making it a will attack to pull the enemy (which doesn't automatically work) but the power itself was also the best choice for all fighters because of it's ability to pull enemies next to them and marking them, which is amazing for a defender. Even with the lower damage, it still achieves the same goals ... it just doesn't automatically put every enemy in range into the annoying position of being stuck next to the super sticky fighter.