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Feats for Commoners?


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AFAIK, yes.
They should have 1 for being Character level 1 and one for being human. The fact that their level is in Commoner shouldn't make a difference.
 



On the other hand, they're commoners.. it's not like a commoner is going to need or take Dodge or Weapon Focus as a feat - for them, it would be a terrible waste. Your average Joe Farmer commoner would probably take Skill Focus (Profession) and Endurance as his feats.

Things that would actually benefit him in his day-to-day, adventure-free life of tilling fields and milking cows.
 

Sejs said:
On the other hand, they're commoners.. it's not like a commoner is going to need or take Dodge or Weapon Focus as a feat - for them, it would be a terrible waste. Your average Joe Farmer commoner would probably take Skill Focus (Profession) and Endurance as his feats.

Things that would actually benefit him in his day-to-day, adventure-free life of tilling fields and milking cows.
I agree. When designing non-adventuring NPCs, select feats that make sense for their profession.
 

As scary as this thought is, I expect the default Feat for a Commoner would be... Toughness!

I mean really, +3 HP is huge when you're only ever going to have 1d4 HP or something.
 

Spatzimaus said:
As scary as this thought is, I expect the default Feat for a Commoner would be... Toughness!

I mean really, +3 HP is huge when you're only ever going to have 1d4 HP or something.

And this is why 1st & 2nd level parties shouldn't go shooting their mouths off in bars. All those 6 & 7 HP farmers and blacksmiths apprentices are actually kind of tough.
 

Jhamin said:


And this is why 1st & 2nd level parties shouldn't go shooting their mouths off in bars. All those 6 & 7 HP farmers and blacksmiths apprentices are actually kind of tough.

Toughness can be taken more than once!

So we're talking a room full of 10 hp commoners.
 

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