[/sblock]Dandu said:En Garde
[General], [Fighter], [Tactical]
Prerequisite: BAB +3, Dodge
The En Garde feat allows for two tactical maneuvers.
Lash Out: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand. When you make an attack action (including a standard attack, full attack, combat maneuver, or even a strike maneuver, but not an attack of opportunity), you can make an additional attack at your highest bonus with a -5 penalty. This attack uses your weapon and deals damage as normal.
Dynamic Entry: In order to use this feat, you must make a dashing entrance of the type that would make ladies swoon, such as swinging on board an adjacent ship via rope, crashing through a stained glass window into a church, blowing up a prison door to free the inmates, or dropping into a ballroom from atop a chandelier. When doing so, you take no damage from falling or debris incurred by your actions. All opponents who see your arrival receive a -5 penalty to initiative.
Derring-do
[General], [Fighter], [Tactical]
Prerequisite: BAB +6, Dodge, Mobility, En Garde
The Derring-Do feat feat enables you to perform three tactical maneuvers.
Fence Like A Devil: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand. You may, as a swift action, reduce your movement speed by half and gain an extra 5 feet of reach with your weapon.
Parry Like A Fiend: To use this maneuver, you must reduce the number of attacks you make every round by at least one. This allows you apply the Dodge feat to as many enemies as you desire.
Dance Like An Angel: In order to use this feat, you must take a full round action to display your skill with your weapon. All onlookers within a hundred feet must make a Will saving throw (DC 10 + 1/2 your character level + your Dex modifier) or be fascinated for 1 round, as the spell. You may extend the effect for an additional 1 round per point of BAB you possess, but must spend a standard action each round to do so.
Singlehanded Victory
[General], [Fighter], [Tactical]
Prerequisite: BAB +9, Dodge, Mobility, En Garde, Derring-Do
The Singlehanded Victory feat enables three tactical maneuvers.
Riposte: To use this maneuver, you must designate an opponent with the Dodge feat. Whenever this opponent misses you, you may make an attack of opportunity against him.
Not Left Handed: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand, and forgo your Strength bonus to weapon damage. In return, you may apply your Dexterity bonus to your weapon damage and combat maneuver rolls.
Blade Flurry: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand, and have designated a target with your Dodge feat. On each melee attack you make, you may choose squares that you threatens that are adjacent to each other, and apply your attacks to targets in those two squares equally. This ability may be used on any attack, except for cleave attempts, but only if you have not moved more than 10 feet since the end of your last turn.
Yes.Derring-do:
Fence Like a Devil: Should be reduce your speed by half for one round, yes?
My main concern is that eliminating your highest attack is too severe a penalty.Parry Like a Fiend: Ok, so you went a completely new direction with it...again... Seems alright, needs to be better worded. Is this on a full attack only? Any attack action where you make more than one? On an action action where you're making only one attack (and thus not getting any, and probably just using the Dodge to fuel Riposte)? Again, I suggest just saying something like "When you make any kind of attack action, you can choose to forfeit your first attack in order to designate every foe as the target of your Dodge feat until the start of your next turn. You can use this even if you would only have had one attack from the attacking action (meaning you make no actual attacks, just a flourish with your weapon)." Or however you want to do it. Just make sure it's cleaned up and not vague.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.