Feats for those who love mobility - comments welcome: 7!, 7 feats! Ah-ah-ah!

Enkhidu

Explorer
I've been playing with some ideas for feats that center around movement. Here's one:

Keep at Bay [General]
Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, base attack bonus of =4 or higher

Benefit: As a full round action, the character can designate an opponent that does not currently threaten the character. If the designated opponent moves so as to threaten the character, the character can choose to move with that opponent, staying out of Reach. Moving in this way negates any Attack of Opportunity due to movement from the designated opponent. Once the opponent threatens the character, all movement is done in 5' increments, until the either the opponent or character runs out of movement, or the opponent gives up the chase.

Though movement while this feat is in use is done in 5' increments, movement resulting from this feat is not considered a 5' move.

Normal: Characters must move on their initiative.



I know its a bit complicated, and I left one section in italics because I'm not sure if its feasible (though I really like the basic idea).

Any comments would be welcome. I'll try postin others later.
 
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Looks interesting enough, and might even work in some cases.

What if the attacker has a higher base movement than the defender?

Is the movement used to back away free movement or does it come off of the characters next action, or is it considered part of the action used to ready this manuver?
 



Thanks for the comments so far!

Centaur
If the attacker has more movement than the defender, then the attacker will catch the defender and eventually deliver an attack. Also, movement from this feat is actually the postponed movement from the full action that uses the feat.

Dragon Child,
You're almost correct. A properly worded readied action could start in the same direction. However, the readied action would only allow character to move away, as it preempts the opponent's actions. The feat, at it's core does the same thing, but allows for just a little bit more freedom, giving room for incremental adjustments to be made during the opponents movement. Of course, that's only true if you include the italicized portion of the feat. Otherwise, you are correct - a readied action will do.
 

Here's another one...

Improved Spring Attack [General]
Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, base attack bonus of +6 or higher

Benefit: The character may make iterative attacks as part of a Spring Attack. No more than one iterative attack may be used per opponent, though all other rules for Spring Attack apply.
 
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And its counterpart...

Improved Shot on the Run[General]
Prerequisites: Dex 13+, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus of +6 or higher

Benefit: The character may make iterative attacks as part of a Shot on the Run. No more than one iterative attack may be used per opponent, though all other rules for Shot on the Run apply.
 
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And now for a different take on improving AC:

Mobile Dodge[General]
Prerequisites: Dex 13+, Dodge

Benefit: In any round in which the character moves 10' or more, he receives a +1 Dodge bonus versus all opponents. This bonus does not stack with the bonus from the Dodge feat, and instead replaces it.



By the way - what do you guys think of these? I'm most concerned with the pre-reqs being in line so that the bang for the buck is about right.
 

I would require Mobility for Mobile Dodge, but other than that, I think it could work. It reminds like a feat from d20 Call of Cthulhu.

Rolling Shot:
You are highly trained in acrobatic, defensive ranged weapon tactics.
Prerequisits: Dex 13+, Point Blank Shot, Shot on the Run, Dodge, Mobility.
Benefit: When using the attack action with a ranged weapon in the same round in which you use a move action to move at least 20 feet, you gain a +2 dodge bonus to your Armor Class against ranged attacks.

I like your suggestions a lot better, though. Any more coming?

- Kemrain the Mobile Dodger
 
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I had thought about making Mobile Dodge have more requirements, but initially dismissed the idea. Then you noticed the possible problem with it too. I'll be putting Mobility as a pre-req.

The next feat should be up on Monday, and will involve something you might never have seen before.
 

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