Derro
First Post
I've been meaning to post this since my original post wandered off into incoherent rambling.
I like skill tricks but have been reluctant to use them for two reasons.
1) Yet another sub-system I have to cram into my brain. I mostly GM and I'm uncomfortable with PCs using anything I'm not relatively familiar with. I sometimes have to make on-the-fly rulings to keep the action moving and I'd rather not have to crack another book and skim text when I should be concentrating on the story or an encounter if it is not absolutely necessary.
2) Something indefinable has always bothered me about skill tricks. Until I read this post I didn't realize what it was. Turning skill points, a rather straightforward character resource, into yet another source of kewl powerz doesn't sit right with me.
My preference would be that skill tricks can be purchased in packages with the standard feats sans the skill trick pre-req. I would remove the one per two levels cap if I charged a feat for them. I think that gets taken care of by the feat acquisition rate.
This is probably not to some people's tastes and thats fine. It's also an off the cuff rules thing so there's probably a hole of some sort. But I just thought I'd offer my two copper on the subject.
Regarding the OP. Since somewhere in the neighborhood of 80% of feats are combat related I wouldn't go for the skill trick conversion. It's a can of worms not easily sealed. I know that's not what you asked for but I figured I offer my opinion anyway.
One thing to consider is that many existing feats are perceived as devalued as level increases since class features get more powerful and so do feats that have pre-reqs. So Dodge, for example, is more useful at lower levels than higher levels when a character is more likely to spend skill points rather than feats. I think that the underlying balance of class features/feats/skills is a bit more delicate than the skill trick sub-system might indicate.
But if you are really enamored with the idea converting feats to tricks here's a quick list of feats that I feel are suitably underpowered.
PHB
Martial Weapon Proficiency. One weapon for a feat! Come on. That is crap.
Shield Proficiency is very near this territory as well.
PHBII
Grenadier
Melee Evasion (it's actually just a supremely crappy feat, I don't know why anybody would take it, cheap or no)
Miniatures Handbook
Dash
Goad
Mounted Casting
Reckless Charge
Second Wind
Complete Adventurer
Improved Swim
Dragon Magazine
Too numerous to list. Feats in Dragon were usually very geared around a specific kind of campaign and generally offered a minor ability tailored to a specific situation. Not all of them, but leafing through some of the issues I have I see a lot of feats that I wouldn't blow that valuable resource on.
Anyway, I've said my piece.
I like skill tricks but have been reluctant to use them for two reasons.
1) Yet another sub-system I have to cram into my brain. I mostly GM and I'm uncomfortable with PCs using anything I'm not relatively familiar with. I sometimes have to make on-the-fly rulings to keep the action moving and I'd rather not have to crack another book and skim text when I should be concentrating on the story or an encounter if it is not absolutely necessary.
2) Something indefinable has always bothered me about skill tricks. Until I read this post I didn't realize what it was. Turning skill points, a rather straightforward character resource, into yet another source of kewl powerz doesn't sit right with me.
My preference would be that skill tricks can be purchased in packages with the standard feats sans the skill trick pre-req. I would remove the one per two levels cap if I charged a feat for them. I think that gets taken care of by the feat acquisition rate.
This is probably not to some people's tastes and thats fine. It's also an off the cuff rules thing so there's probably a hole of some sort. But I just thought I'd offer my two copper on the subject.
Regarding the OP. Since somewhere in the neighborhood of 80% of feats are combat related I wouldn't go for the skill trick conversion. It's a can of worms not easily sealed. I know that's not what you asked for but I figured I offer my opinion anyway.
One thing to consider is that many existing feats are perceived as devalued as level increases since class features get more powerful and so do feats that have pre-reqs. So Dodge, for example, is more useful at lower levels than higher levels when a character is more likely to spend skill points rather than feats. I think that the underlying balance of class features/feats/skills is a bit more delicate than the skill trick sub-system might indicate.
But if you are really enamored with the idea converting feats to tricks here's a quick list of feats that I feel are suitably underpowered.
PHB
Martial Weapon Proficiency. One weapon for a feat! Come on. That is crap.
Shield Proficiency is very near this territory as well.
PHBII
Grenadier
Melee Evasion (it's actually just a supremely crappy feat, I don't know why anybody would take it, cheap or no)
Miniatures Handbook
Dash
Goad
Mounted Casting
Reckless Charge
Second Wind
Complete Adventurer
Improved Swim
Dragon Magazine
Too numerous to list. Feats in Dragon were usually very geared around a specific kind of campaign and generally offered a minor ability tailored to a specific situation. Not all of them, but leafing through some of the issues I have I see a lot of feats that I wouldn't blow that valuable resource on.
Anyway, I've said my piece.