February 2008: Curse of the Crimson Throne Discussion

Current Build - Subject to Change (of course)

Gadeann Fayne
Neutral Good Human Male Duskblade 1
XPs: 0

[sblock=Experience History]
Starting XPs: 0
[/sblock]

Age: 20
Gender: Male
Height: 6' 4"
Weight: 195lb
Eyes: 1 green, 1 grey
Hair: Copper
Skin: Ruddy

STR: 16 [+3] (10 points)
DEX: 14 [+2] (6 points)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 08 [-1] (0 points)
CHA: 08 [-1] (0 points)
28 point buy

HP: 10
Armor Class: 16 (10 base + 4 armor + 2 dex)
- Flat-footed AC: 14
- Touch AC: 12

Initiative: +2
BAB: +1
Atttack:
- Heavy Poleaxe +5 (2d6+4/x3; 10' reach)
- Dogslicer +4 (1d6+3/19-20)
- Spiked Gauntlet (1d4+3,x2)

Speed: 30’

FORT: +4 (2 base + 2 con)
REFL: +2 (0 base + 2 dex)
WILL: +1 (2 base - 1 wis)

Abilities:
- Human Bonus Feat
- Human Bonus Skill Points
- Bonus Feats
- Arcane Attunement: 5/day (dancing lights, detect magic, flare, ghost sound, read magic)
- Armored Mage: Light


Feats:
1st Level
- Exotic Weapon Proficiency: Heavy Poleaxe
- Weapon Focus: Heavy Poleaxe
- (Bonus Regional Feat, assuming I get background updated to show knowledge of the setting)


Skills:
- Climb +4 (1 rank, +3 str)
- Concentration +6 (4 ranks, +2 str)
- Decipher Script +3 (1 rank, +2 int)
- Jump +4 (1 rank, +3 str)
- Knowledge: Arcana +4 (2 ranks, +2 int)
- Perform: Oratory, storytelling +3(4 ranks, -1 cha)
- Ride +4 (2 ranks, +2 dex)
- Sense Motive +3 (4 ranks, -1 wis)
- Spellcraft +5 (3 ranks, +2 int)
- Swim +5 (2 ranks, +3 str)


Languages:
- Common
- Shoanti
- Elven
- Goblin


Spells Known
- Level 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
- Level 1: Shocking Grasp, Color Spray


Equipment:
Armor & Shield
- Chain Shirt (100gp, 10lb)

Melee weapons
- Heavy Poleaxe (20gp, 15lb)
- Dogslicer (8gp, 1lb)
- Spiked Gauntlet (5gp, 1lb)

Ranged weapons
-

Equipment
- Backpack (2gp, 2lb)
----- Bedroll (1sp, 5lb)
----- Trail rations, 5 days (25sp, 5lb)
----- 2 sacks (2cp, 1lb)
----- Whetstone (2cp, 1lb)
- Beltpouch (1gp, 0.5lb)
----- Flint & steel (1gp, -)
----- Flask, whiskey (3cp, 1.5lb)
- Spell Component Pouch (5gp, 2lb)
- Waterskin (1gp, 4lb)
- Traveler's outfit (1gp, worn)

Other Goods & Gear
-

Weight Carried:
Remaining money:



Description
Gadeann is not an attractive man by any means. He is tall and lanky, and though strong of arm he is not nearly so broad as most those of Shoanti blood. Unlike most of his kin, he wears his stringy, greasy copper-colored hair long, further alienating himself from those of his tribe; it is no wonder then that the man is an outcast. His face is unattractive, and he had two mismatched eyes: one green, and one grey. Gadeann doesn't dress well, either: generally his garb consists of roughspun wools, leather, and bits and pieces of armor for protection.



Personality
Gadeann is stern, hard, and aloof. He is not a social person, being quiet and withdrawn. When he does feel the need to speak, he is succinct and direct. (In Progress)


Background - In Progress
Born into the reclusive Sklar-Quah, Gadeann never really fit in with his people. (In Progress)

Combat
Gadeann prefers to use his poleaxe, striking from outside of his opponent's effective range. He bears a spiked gauntlet for when they come near, and has some offensive magics that are useful in combat as well. Finally, he bears a dogslicer, claimed as a prize from a goblin he once cut down.
 
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Well, since Rhun has thrown down the gauntlet (and since CB has already seen these as well), I may as well share the character creation guidelines for the game, in case anyone else wants to get started...
------------------------------------------------------
1. Race: I'd prefer to stick to core races only. If you're just dying to play something weirder, I suppose we could discuss it. But I'll probably say no.

2. Classes/Feats/Spells/Equipment: I'm open to some departure from the beaten path here, with most options from WotC's splatbooks likely to be approved. I will consider material from third-party sources as well. I'd appreciate it if you ask me specifically for approval about anything you're interested in that isn't found in the SRD. (However, the following sources are off-limits: All Forgotten Realms, Eberron, or other campaign world-specific books; All psionics books; Magic of Incarnum; Tome of Battle (Book of 9 Swords); Book of Exalted Deeds; Book of Vile Darkness).

Also, please be aware that for future multi-classing considerations, there will be a limit of three classes total for a character...and only one of those three may be a Prestige Class.

3. Deity/Domains (if relevant): I assume everyone has access to the list of Golarion deities and domains found in the Rise of the Runelords player's guide. If I am mistaken, just let me know, and I'll provide it here. With the exception of Desna, none of the deities have been fleshed out further than those bare bones details. You can choose any of the non-evil deities on that list, but some make more sense than others for an urban-centered game, IMO. As an FYI, I believe Abadar is on the slate for a full write-up sometime this spring.

4. HP: Maximum for 1st level. Future advancement still to be determined, but I'll probably use a fixed method.

5. Gold: Average to start per class, NOT maximum. Also, no PC may begin play with more than 20 gp in pocket, so 'use it or lose it.'

6. Ability scores: 28 Point Buy

7. Algnment: No evil. I'm very skeptical of Chaotic Neutral as well, as I don't want any PCs who are overly difficult for other party members to get along with.

8. Bonus Feat: For a good background and description that reflects some knowledge of relevant setting material (not that I have any doubts with this crew), I will award a bonus 'regional' feat from the CotCT player's guide. Obviously, this will have to wait until the guide is released. I also will allow the bonus feat to come from the Rise of the Runelords players guide, if preferred.

9. Characters will receive 4 bonus skill points to be divided among one or two Craft, Profession, or Perform skills of your choice (which will automatically be considered as class skills). The chosen skills must be consistent with the character's background.

10. Please try to find an illustration for your character online, and post it with your sheet. I will be using said picture to create a token for use with combat maps.

11. Ideas about combat tactics (for NPCing in combat if needed), thoughts on other PCs (if known), and future advancement leanings, are strongly welcomed.

12. Please crib your character sheets with game rules details for anything not found in the SRD (for easy reference when away from home).

I think that should be it. Give me a holler with any questions.
 

Mal said:
7. Algnment: No evil. I'm very skeptical of Chaotic Neutral as well, as I don't want any PCs who are overly difficult for other party members to get along with.
"Arr, by the Fire of the Steps of Darkuun, yer na' b'lik'n m'alignment any more, do ye! Well, I be leav'n in'a huff then! Yar!"
 

Malvoisin said:
3. Deity/Domains (if relevant): I assume everyone has access to the list of Golarion deities and domains found in the Rise of the Runelords player's guide. If I am mistaken, just let me know, and I'll provide it here. With the exception of Desna, none of the deities have been fleshed out further than those bare bones details. You can choose any of the non-evil deities on that list, but some make more sense than others for an urban-centered game, IMO. As an FYI, I believe Abadar is on the slate for a full write-up sometime this spring.

If you want to check out Hewligan's Pathfinder game, you can witness my young cleric of Sarenae doing his best to flesh out that particular goddess.

Malvoisin said:
5. Gold: Average to start per class, NOT maximum. Also, no PC may begin play with more than 20 gp in pocket, so 'use it or lose it.'

Looks like I'll have to give up Gadeann's chain shirt. Since he uses a non-standard weapon, I assume there will be chances to upgrade it or that you'll perhaps modify the treasure in the adventure to help him out? :D

Malvoisin said:
Bonus Feat: For a good background and description that reflects some knowledge of relevant setting material (not that I have any doubts with this crew), I will award a bonus 'regional' feat from the CotCT player's guide. Obviously, this will have to wait until the guide is released. I also will allow the bonus feat to come from the Rise of the Runelords players guide, if preferred.

Nice!

Malvoisin said:
9. Characters will receive 4 bonus skill points to be divided among one or two Craft, Profession, or Perform skills of your choice (which will automatically be considered as class skills). The chosen skills must be consistent with the character's background.

I like having things like this to reflect the PC's background.

Malvoisin said:
10. Please try to find an illustration for your character online, and post it with your sheet. I will be using said picture to create a token for use with combat maps.

Already done, though it may not make for a good token.

Malvoisin said:
11. Ideas about combat tactics (for NPCing in combat if needed), thoughts on other PCs (if known), and future advancement leanings, are strongly welcomed.

I'll work on this as the other players post up there concepts.

Malvoisin said:
12. Please crib your character sheets with game rules details for anything not found in the SRD (for easy reference when away from home).

Will do.
 

stonegod said:
"Arr, by the Fire of the Steps of Darkuun, yer na' b'lik'n m'alignment any more, do ye! Well, I be leav'n in'a huff then! Yar!"
Mad Col...hence my skepticism. ;)

j/k, he was an excellent PC, but he was also in the hands of an excellent player. That makes a rather important difference.
 

Rhun said:
If you want to check out Hewligan's Pathfinder game, you can witness my young cleric of Sarenae doing his best to flesh out that particular goddess.
Ah, very good. I haven't taken the time to lurk in that particular game. Perhaps I should...

Rhun said:
Looks like I'll have to give up Gadeann's chain shirt. Since he uses a non-standard weapon, I assume there will be chances to upgrade it or that you'll perhaps modify the treasure in the adventure to help him out? :D
I'll do my best to not make that a regrettable weapon choice. :) Sorry 'bout the chain shirt, though.

Rhun said:
Already done, though it may not make for a good token.
I feared the same, but I have already created said token, and it turned out well. No worries.
 

Voadam said:
2 Human swashbuckler (CW). A noble Chelaxian from a minor house of Korvosa. Maxed social skills and tumble. This would be a "face" character also trained as a duelist. Could get into politics stuff easily.
I like this one.

Sounds like we may be melee-heavy. I foresee my cleric not getting to cast much other than healing spells. :\
 

Rhun, I've never seen a duskblade in action. Should be delightful fun. :)

Maybe we will "find" (love those euphemisms for steal) a wand of cure light wounds. Heh.
 

Malvoisin said:
9. Characters will receive 4 bonus skill points to be divided among one or two Craft, Profession, or Perform skills of your choice (which will automatically be considered as class skills). The chosen skills must be consistent with the character's background.
I put my 4 bonus skill points in Profession (fortune teller).

Really, that should read Profession (scurvy gypsy no-account lay-about prophetess), but, well...that wasn't an option in the PHB. :)
 


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