jodyjohnson
Adventurer
For our campaign Break Enchantment will remove any effect (SU, SP or spell) 5th or lower that is a transmutation, enchantment, or curse (on an opposed level check as written) plus Stone to Flesh as a named exception. Feeblemind would qualify.
Probably a house rule of Break Enchantment and at the very least an extremely gracious interpretation of the spell as written. The other spells listed remove Feeblemind with no level check (automatic).
As a player who prefers arcane casters, Feeblemind is worse than death. Usually a DM won't make you play out several sessions as a dead PC for RP purposes (how much RP can you do while dead) while somehow Feeblemind tends to last a few sessions while you are allowed the 'pleasure' and 'opportunity' to role play a vegetable.
Probably a house rule of Break Enchantment and at the very least an extremely gracious interpretation of the spell as written. The other spells listed remove Feeblemind with no level check (automatic).
As a player who prefers arcane casters, Feeblemind is worse than death. Usually a DM won't make you play out several sessions as a dead PC for RP purposes (how much RP can you do while dead) while somehow Feeblemind tends to last a few sessions while you are allowed the 'pleasure' and 'opportunity' to role play a vegetable.