Jericho, as planned, continues the march for another half day, resting the then tired army for the night only to resume the advance in the morning. As the mid day sun arches over head, you're scouts report that you have finally come within engagement distance of the goblin army, who remain encamped at a slightly higher elevation some 600 ft to the north of your position. They are surely aware of you, though your command skills seems to have had the better of the black knight, for he is only now beginning to line up his humanoid soldiers for the battle. The tiny vermin move hurridly between the trees, arranging themselves in some type of formation, fiddling with weapons and generally screeching in their own language.
Your men send up a storm of murmers, some still anxious at the possibility of vile sorcery prematurly ending their carreers, others more strident, expressing their desires to enter battle immediatly; most of the nights could be placed in the latter group.
Initiative: Evenwood Army, Goblin Army. Jericho, having won the command check, can now choose to place one of his formation on his side of the battlefield before the Black Knight; it can't be placed closer than 600ft from the goblins however (something along the lines of "left flank" and "right flank" would be appropriate). You can also choose to give the goblins the first placement if you wish to see what they are planning. You're formations are : 400 heavy infantray, 400 archers, 100 knights, 100 castle guards who were intended for the protection of the Lady Whitney, and one hundred scouts. Jericho can (smartly) choose to join one of these formations giving it certain command, moral, and attack bonuses. Each turn represents a minute. Any other questions, please ask. This should be a bloody one.