Feint Whispers Chapter 7: Blood, Sweat, and Fears.

Norri snorts, and follows at his own pace, trying to be wary enough for both himself and Tarowyn.

"Ease your pace, Tarowyn. We can't be observant and hasty at the same time!" he says, agitated at Tarowyn not heeding his words.
 

log in or register to remove this ad

Jericho glares and maneuvers the scouts to take the left flank, and the knights to take the right flank. He raises his sword high, “Sir Kravik we have come to the moment of truth, bring your forces and let us decide the destiny of this realm… and let it be that your green-skins suffer their fate… and you will join them, Sir Kravik!”

Jericho showing his bravery… leads the slow march down the hill motioning for his officers to follow suit… his forces will stop at about 300 paces. The archers will prepare to fire, on his mark.
 

Whitney shivers at the lingering feel of the cut that has mostly been healed, Mist leaping into her arms to purr confortably to her. "Too close by far." she whispers as she follows, stepping far more softly as she follows.
 

KaintheSeeker said:
Whitney shivers at the lingering feel of the cut that has mostly been healed, Mist leaping into her arms to purr confortably to her. "Too close by far." she whispers as she follows, stepping far more softly as she follows.

"Aye milady. If these goblins do not slay us, their traps might. Many a heroic dwarf, including a distant cousin, has been felled by their nefarious devices. We must be wary and careful," says Bhartus. He nods towards Norri. "You must look for traps, and damn you elfie, slow down or you WILL be the death of us and yourself."

Bhartus wonders how the D'orite is fairing in battle. He looks to see if he can catch any view of the battlefield.
 

As the remainder of House Evenwood's strength assembles for battle, Kravik raises his longsword, and, with no audible command, the goblins let off a cacophony of withering shrieks that are true pain to the ears. They swarm in groups between trees down the slight incline of the forest floor, keeping their initial line in generally good shape. They then halt some 300ft from Jericho's line and, quickly arming their shortbows, the smaller goblins let off a torrent of arrows, aimed all across the Evenwood front. Both trees and distance conspire to redirect the hail of arrows from their intended target, however, and the human forces get through it relativily unscathed, only one or two cries indicating there were any wounded.

Jericho's turn. Kravik one this round of initiative, but you can now move all your units. You get the equivilants of move and attack actions or full round actions this turn. The goblins are some 300ft away at a slight upward incline.

Diagram:



GGGGBGGGG
vvvvvvvvvv




^^^^^^^
S I I I I C K
AAAA
 
Last edited:

Meanwhile, the other members of the Fist, after hours of travel through woods that are only distinguished by their ability to block the sun's rays from giving any hope to those close to the ground, find themselves lead up a small hill by Tarowyn. When they reach its sumit, breaching however briefly the forest's canopy, the view that greets them is one both familiar yet terribly new. The Sun arches over the trees, its warm rays blunted by the breeze drifiting down to the mountain range now prominent to the north.

And to the west and below the party at but a short jog away is the clearing where last they battled the goblin druid. The obelisk still stands at its center, but this time short red flames engulf it, flickering intensly and without apparent end. All around you see the signs of encampent, primitive bearhide covers obvioiusly meant to provide some relief from the elements; plumes of smoke rising teasingly in the air where fires once burned. The smell of rancid meat invading your noses. But no host of goblinoids that one would expect to occupy a camp such as this appears to be present.


Standing some 30ft distant from each side of the obelisk is a hulking figure, some 7ft tall, four in all. They appear as large goblins. They bear an obvious similarity to the creature slain when the party entered in a duel with Nicos Aporos and his pet monsters (Chapter #2). They are silent, their torso's simply sweighing back and forth in what could be boredom as they stare blankly at the edges of the camp. They show no hint at having detected the Fist's presense.

From somewhere in the forest west of the clearing, the faint screams of a multitude of man and monster can be detected at the periphery of your hearing. A battle has commenced...



Bhartus: you spot two figures at opposite sides of the obelisk's base, cloked almost entirely into black robes, staring intesnly into the stone. Their size is that of goblins.
 
Last edited:

Bhartus whispers to the rest about the ones in black robes. "Probably more goblins... I can summon a monster into their midst as a distraction... but we must strike together and get the upper hand. The robed ones must be spell users of some sort." He rubs his nose, perturbed at the vile scent.

Moradin, may you guide Jericho to victory, and us as well, says Bhartus, praying silently.
 

"Aye, twould be a good idea I'm thinking." Whitney whispers back, "I had planned on summoning a pair of birds to harry enemy spell casters, maybe I should do that now.. or wait till your creatures draw their attentions and then summon mine."
 


Tarowyn, smiling, removes an arrow from his magical quiver, "Let's not delay, then.." The elf knotches an arrow and looses it against the robed figure to the south (left) of the obelisk...

Surprise Round: Evergone gets a standard action.

Diagram



>>>>>>>>>b



b>>>>>>>>rOr>>>>>>>>>b



>>>>>>>>>b




>>>>>>>>>T
>>>>>>>>>W
>>>>>>>>BN


b=Bugbears
r=robed figures

ooc: the party is perched on a hill. It will takes upwards of two rounds for the bugbears to reach you given their current position.


ooc: the party is at a rise. It will take the
 

Remove ads

Top