Jericho
The Knights, siting the flags, let off a big "Harrah!" before kicking the mounts forward. Both horse and rider move expertly between tree trunks and under branches, wheeling westward around the goblin's left edge of the engaged goblin line. From your place in the battle, you see them momentarily dissappear behind the battle line only to reemerge almost right ontop of the greenskins, lances lowered. What follows for the following minute (though it seems much longer) is nothing less than an orgy of slaughter, small figures impaled on expertly carved lances of the knights, some others crushed under hooves, while the few servivors break their any sense of order, slipping around between corpse and horse, trying to desperatly avoid the hacking and slashing, stained in their fellow cretans black blood. Kravik's entire right wing begins to loose its cohesion, though only a minority of its members suffered the brunt of the charge.
In the distance, Kravik raises his sword yet again, making a wide, obvious forward and downward arc. Screams and mutters go up amongst the still unengaged left wing (your right) of the goblins. They charge forward, shuffling over to your left in the process, all four hundred or so bearing down on the rear of the Knights, who are still engaged with Kravik's right wing. Some of the Knights, seeing the approach turn and create an adhock rear guard that recieves the goblin offense, blunting the impact of the waves of nearly two hundred greenskins.
Jericho's turn. Castle guards, scouts, and archers can still be activated. One unit of goblins (100 in all) has been destroyed, though their are still survivors on the battlefield, they have no immediate tactical effect. The Knights are flanked.
Diagram:
>>>>B
>>>>GGGG
>>>>K
>GGG
SI I IC
>AAA