Feint Whispers Chapter 7: Blood, Sweat, and Fears.

Badger badger badger badger...

"I meant to try this spell soon," says Bhartus, grinning. He casts Summon Monster III to call a Celestial Dire Badger next to the robed figure on the right, to attack immediately.
 
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"Curse you, Tarowyn!" Norri whispers harshly as the arrow flies.

He draws his weapon and moves down the slope, trying to stay behind cover if there is any.
 

Whitney smiles and casts her spell (Summon Creature II, 2 Celestial Hawks) to harry the other robed figure at the standing stone. As she finishes the spell she steps back and readys her crossbow for the approaching Bugbears looking to make sure she has range incase she needs to cast another spell.


(ooc: using AP to reclaim the cast spell)
 
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Tarowyn's arrow strikes the ground immediatly behind the covered figure, the edge of its robe to the ground; the makes a squeezing motion with his hand, yelling down to the goblins, "Nassath!!!" As Bhartus and Whitney begin their prayers and incantations and Norri finds cover, both the black robed goblins as well as the bugbears turn.

Initiative: Norri, Whitney, Bhartus, Robed Goblins(2), Bugbears(4), Tarowyn.

Bhartus: though you don't know the exact meaning of the word Tarowyn used, your godly studies informs you that it was a word of Evil.

ooc: as Kain was so kind to point out, you all have Action Points. Don't be afraid to use them..be afraid of dying. :)

Diagram:

Same as above, but with Norri 5ft ahead of Tarowyn.
 
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The elf is not well, thinks Bhartus to himself, but he cannot stop the spellcasting now. Fool I have been.. he has been leading us on all this time! Bhartus finishes his spell, then prepares his crossbow to fire at the nearest approaching bugbear.

OOC: How far am I from the menhir?[/ooc]
 
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Tokiwong said:
Jericho orders his archers to fire... he holds his batte line wanting the goblins to come to him...

The archers simultaneously dislodge their arrows from the ground one at a time, knotch, and loose their arrows in a flurry, wave upon wave. Alas most land short of the goblin line while others are either blocked or repelled by the thick forest growth.

But the flight of projectiles, as well as the rough terrain serves to disrupt the goblin advance. From across the field, you can hear Kravik, who is trotting near the head of the bugbears scream, "Together, you cretans.." But, seeing the humans refusal to budge, he gives the order, motioning for his right wing to charge Jericho's heavy infantry. The goblin's scream and rush down the hill, their sharpened teeth, though small, glint all along the enemy line. Morning stars bear.

They come closer, ducking and weaving under branches and around tree trunks like a hord of locust. Closer and closer. As they approach within a few feet, polearms are lowered, catching a few of the buggers in the neck, yet most move under the wall of spear points colliding, morningstars colliding with chainmail, the ring of metal on metal echoing from miles around. Pink and green, metal and leather roil in small waves across the western end of the battlefield.

Jericho: the men around you scramble to engage the enemy. You hear cry of pain as the first few casualties are suffered. A desperate melee ensues all around you. Several of the goblins, noticing you're fine armor, move towards you.

You can now move another unit. Each side will alternate unit actions for the rest of the round.


Diagram:

>>>>BGGGG




>GGGG^^
SI I I ICK
>AAAA
 

Jericho shouts, "Loyal Knights flank these green skins... break their spirit!" Jericho shouts to his flag men to give the order as he wades through the melee teaching the goblins how a D'orite dispenses pain!

Maneuver the Knights to the right and have them flank the goblins.
 
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Norri edges his way further down the slope, taking care in trying to avoid being seen if possible, and intent to aid the summoned creatures in removing the spellcasters.
 

Jericho

The Knights, siting the flags, let off a big "Harrah!" before kicking the mounts forward. Both horse and rider move expertly between tree trunks and under branches, wheeling westward around the goblin's left edge of the engaged goblin line. From your place in the battle, you see them momentarily dissappear behind the battle line only to reemerge almost right ontop of the greenskins, lances lowered. What follows for the following minute (though it seems much longer) is nothing less than an orgy of slaughter, small figures impaled on expertly carved lances of the knights, some others crushed under hooves, while the few servivors break their any sense of order, slipping around between corpse and horse, trying to desperatly avoid the hacking and slashing, stained in their fellow cretans black blood. Kravik's entire right wing begins to loose its cohesion, though only a minority of its members suffered the brunt of the charge.

In the distance, Kravik raises his sword yet again, making a wide, obvious forward and downward arc. Screams and mutters go up amongst the still unengaged left wing (your right) of the goblins. They charge forward, shuffling over to your left in the process, all four hundred or so bearing down on the rear of the Knights, who are still engaged with Kravik's right wing. Some of the Knights, seeing the approach turn and create an adhock rear guard that recieves the goblin offense, blunting the impact of the waves of nearly two hundred greenskins.

Jericho's turn. Castle guards, scouts, and archers can still be activated. One unit of goblins (100 in all) has been destroyed, though their are still survivors on the battlefield, they have no immediate tactical effect. The Knights are flanked.

Diagram:

>>>>B


>>>>GGGG
>>>>K
>GGG
SI I IC
>AAA
 

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