Fellowship of the Flute (Complete)


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Crothian

First Post
Ziona said:
Ooh, how exciting! I bought this module to run for my first campaign. Can't wait to read more! :)

It's a great module, I wanted to run it ever since I got it last fall. I'm updating it daily so part 3 tommorrow and then the conclusion Saturday.
 

Re: Part 2

[Mardnab] uses her magic to create sounds of prey off in the woods behind it, and when that doesn’t work she conjures three glowing, flying balls and tries to scare away the bears. That just seems to piss them off though. Then, she gets down low and crawls on her belly really close to the bears. She then magically drags the saddle bags to her, picks them up, and goes back to the party.
Now that was great gaming and a clever use of 0th/1st level spells. Way to go, Mardnab!

I wish my players would be clever like that. :(
 

Dungannon

First Post
Is that the actual dialogue from the game, or are you ad-libbing? Just curious because the tone & nature of the conversation concerning the bears & horse is similar to conversations I've had in several different games.
 



Crothian

First Post
Re: Re: Part 2

JERandall said:

Now that was great gaming and a clever use of 0th/1st level spells. Way to go, Mardnab!

The little gnome tried her heart out to get those few spells of hers to work. The player did a very good job.
 

Crothian

First Post
Dungannon said:
Is that the actual dialogue from the game, or are you ad-libbing? Just curious because the tone & nature of the conversation concerning the bears & horse is similar to conversations I've had in several different games.

It's not actual dialogue but the tone is pretty much right and the words are sort of close.
 
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Crothian

First Post
Part 3

A few hours later the group arrives to the small town of Parvue. They don’t see anyone out and about and decide to split up. Aust leads them into the small inn and into a common room. They hear some sounds coming from the back room so Dell calls out “Innkeeper, are you around?”

A voice calls from the backroom “Ah, sorry; wasn’t expecting people this morning. Give me a few minutes to finish up this straightening up and I’ll be right there.”

They hear a few more sounds of things being moved around and then come walking out a man in his thirties. Not the cleanest person they’d seen but he comes right out and says “Sorry about that, I was doing some work back there and lost track of the time. The name’s Seth and can I get you guys a drink?”

“Some of your best watered down ale!!” Aust asks for in a joyous voice.

“Coming right up,” Seth spends some time going through the cabinets but eventually comes out with the ale.

“Quiet little town you have here,” Dell says.

“Well, most of the people work in the logging camp during the day. We don’t get many visitors here.” Seth answers.

“You wouldn’t have seen a bard come through here by the name of Contel?” Feng inquires.

“No, can’t say we have. It’s been a few months since any sort of minstrel has been by this way.” Seth answers.

“Well, are their other inns in town? Perhaps he went there instead.” Aust say.

“Nope, only inn in town,” Seth replies.

The men finish up their drinks and go on their way. Mean while the women find another inn with stables. They head into the stables and find an eight or nine year old boy taking care of the horses. He jumps as they speak.

“Excuse me, has there been any new horses stabled here in the past day,” inquires Seriphina.

“N-no,” the boy answers nervously, “We haven’t got any-anyone new here in a while.”

Mardnab shrugs her shoulders and is ready to leave when Seriphina leans over and whispers to her “I think the boy’s lying” she says. Mardnab gets a stern look on her face and walks up to the boy and in a very stern voice says

“Look here kid; we don’t have time to be jerked around. Who came here yesterday?”

The boy wets himself in fright as he begins to cry “B-B-Bandits!! B-Bandits came yesterday. They took most of the women….And-and mom said I was to stay here and everything would be okay.” He falls to the ground weeping.

The women go back outside and meet up with the men. After they catch each other up on what’s been going on.

“Ya, the ale’s really good for being so watered down here,” Aust says.

“Towns people have been taken over by bandits, we have to go rescue them. They are down in the lumber camp.” Mardnab answers.

They all then journey down to the lumber camp. They sneak down and spot a pair of really rough men in the camp. They men are slowly walking around, obviously on guard duty. Mardnab approaches them while the others try to hide.

“Hey boys, the guys in the village said this was the place for fun.” She calls out being as sexy as she can which is not much.

“Hey, this could be rather kinky,” one replies.

“Ya,” says the other,” especially with her friends back there with the weapons!!”

Bows, crossbows, and slings fire bringing the two guards down before anyone hears them.

“This bow is defected, “Aust complains as he picks up his arrow that went well past the mark.

“A good craftsman never blames his tools,” Dell replies.

“Maybe you should find a horse,” Mardnab suggests.

“Of course,” Aust proclaims, “I need a mount. I was born on horseback you know.”

“Your poor mother,” says Seriphina,” to give birth on horseback.”

They then split up and do a building by building search. They few guards they run into are quickly dealt with. Aust fines a magnificent beast and uses it to ride down some of the evil bandits. Dell spots a small side path leading off into the woods. They explore the rest of the logging camp first. They wonder were everyone is and decide to follow the small path. Aust decides to leave the horse behind.

The small path goes on for about a half mile then opens up into a clearing. They can see a large pile of dead people, lumber jacks and town’s folk by the look of them. In another part are four men standing around drinking while two others are having their way with two beat up towns women. Mardnab sees this sight and charges in their foaming in rage. Aust and Dell run up as well as Seriphina and Feng rain down sling bullets and crossbow bolts. Feng also breaks into a great war tune and aids his friends by lifting their spirits. He also proves to have deadly accuracy with the crossbow for ever bolt he fires find it’s mark. The battle is long and dangerous. Mardnab is bashing people left and right with her warhammer and through her fighting prowess the group eventually defeats the bandits. They comfort the two women as much as they can and send them back to the town while they groups goes about dealing with the bodies. In the pile they find the remains of Contel. They find his flute in a small collection of valuables. They collect everything and meet go back to the village. There they give most of the money back to the few living townsfolk. However, the innkeeper Seth is not around. They look in his inn and in the backroom they find the dead sheriff of Pervue. While Aust secured them some horses Seriphina tracks Seth out of town and on the road to the north. So, even though it is already past sunset, the group journeys north on the road back to Jalston.
 
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Crothian

First Post
Part 4

On the way they pass by the remains of the large campsite. It seems they have left and Seriphina determines that Seth got picked up by them. They ride ever harder fearing for their friends lives. Near dawn they pass by the guard shack. Despite having little faith that he actually saw anything they decide to go knock on the guard’s door.

“What??” A familiar voice yells out.

“Hello, good sir, we were wondering if you happened to see a caravan pass this way?” questions Aust through the door.

“Hold on,” they hear a crashing sound and then the door opens. “You guys again!! I’d hope to see the last of all you.”

“We are sorry to wake you again…” Aust starts

“You didn’t wake me now, and I wasn’t asleep then,” the guard interrupts.

“Of course not, now about a caravan.” Aust says.

“Ah, yes, the caravan. They were making a loud racket, loud enough to wake a man from a very deep sleep, which I was not doing…”

“Of course not…”

“So, ya, it came by yesterday. What of them?”

“We were wondering if you saw a man by the name of Seth on the caravan. He would be unshaven, around six feet in height…”starts Aust again

“I didn’t see anyone!” the man exclaims interrupting.

“But you said you they pasted through here yesterday,” Aust questions.

“I said I heard them,” the guard answers,” Never did open the door to have myself a look.”

“Ah, well sorry to have awakened you…”

“I wasn’t asleep!!” he bellows as he slams the door.

They continue north and arrive into town a little after sunrise. The town is awake and there are merchants calling out selling things. The caravan is parked off to the side and many people are around them buying, selling, and trading. There are a few merchant ships in the harbor loading and unloading supplies. The remains of the burnt out inn have fallen in on themselves and people are just moving around it like it has always been that way. Aust heads over to the caravan.

“Welcome back. I hope your trip down to Pervue went well.” Says one of the caravan people recognizing him,” Is Feng around, it would be great to get him to play some music for us again.”

“Well, maybe later, I need to know did you guys pick up a man going north from Pervue yesterday.” Aust asks anxiously.

“Why, yes, we did. A really nice man, he said there was nothing left for him in Pervue and that he needed to get on to something else.”

“And do you know where he is now?”

“When we got here he went his own way.”

Aust sighs with a feeling of defeat as he looks all around this very busy town filled with people. “If only humans didn’t all look so much alike” he mutters as he finds the rest of the group.

Feng and the rest of them are looking at the many people trying to figure out what to do when he hears a familiar voice cry out.

“You there, did you retrieve my flute?” asks Tardak as he walks up to them.

Dell is about to answer when Feng interrupts him, “Sorry, sir, by the time we found Contel he was dead killed by bandits. The flute was no where to be found.”

“Dang Nabit,” Tardak curses, “least the bastard died violently.” And then he storms off.

“Um, Feng, we have the flute,” Dell says.

“I know but I think the flute is more then a simple instrument and it can’t be trusted in the hands of others.” Feng replies.

“Um, okay, perhaps we should look into that…” Dell starts to say but Aust comes back and interrupts him.

“Seth got a ride with the caravan as we thought” Aust begins “but split ways with them when they arrived in town. He could be anywhere. Let’s split up and see if we can find him.”

Seriphina goes to some shops and asks around there. Aust and Dell head down to a seedy bar on the docks. Feng heads out onto the docks. Mardnab approaches everyone except Feng individually and expresses his concern over Feng and the Flute. He fears the flute might have charmed Feng in some way.

Seriphina talks to many people in the shops but has no luck locating Seth. Aust enters the Floating Debris, a real dive of a bar, and approached the bartender. The bartender looks up at Aust and exclaims.

“Get out of my bar, elf!!” he says full of hatred.

“But sir, I only wish to…” Aust starts to say.

“Are you damn pointed ears worthless!! I said get the Hades out of my bar!!” The bartender’s face is filled with anger and it looks like he’s ready to resort to violence. Aust quickly leaves.

Mardnab climbs up to the bar saying “Excuse me bartender, could I get two glasses of Ale?” She places a few coins on the bar.

“Of course, here you go” the bartender answers and collects the money.

“I’m looking for a man named Seth: unclean, unkempt, and basically unkind?” she inquires.

“Ya, I know Seth, but you wouldn’t want to hang around with him. I’m just happy he found a ship to take him out of here today.”

“A ship?!” She exclaims and quickly downs both glasses and makes her way to the docks.

Mardnab quickly gathers the other four and they split up to find Seth. Dell spots him aboard a ship that is loading supplies and looks like they are going to be sailing off with in the hour. Seriphina goes to get the sheriff while Mardnab and Aust watch the gang planks to make sure Seth does not leave the ship.

Seriphina comes back with the Sheriff and two deputies. The Sheriff calls out to the captain of the ship.

“Permission to come aboard, Captain,” the sheriff bellows.

“Permission denied,” Answers the Captain he walks across the deck and down the gang plank, “Sorry Sheriff we are getting ready to leave, I’m already well behind schedule here.”

“I have reason to believe that one of your crew is a murder and wish to take him into custody,” says the Sheriff.

“Not going to happen,” says the Captain, “Your jurisdiction ends at the gangplank and I need all the men I have. If he’s still on board when we sail back here in the spring you can have him then.”

“That’s not an option, Captain,” says the Sheriff.

“Sorry Sheriff, but the law says you can’t come aboard my ship with out my permission. So bug off!”

At this time the Mardnab and the others start up the others gang plank. The Captain sees them and calls out to his men. “Men, remove those people from my ship using any and all means!!”

The crew on the ship draws weapons and advances upon the party. The fight starts bad and gets worse. Mardnab advances on Seth and takes him down. Seriphina gets corner on the upper deck. Feng stays off the ship and starts trying to take people out with his crossbow while singing. Again he proves to be highly accurate with it.. Aust reinforces Mardnab’s positions while Dell tries to fend of the sailors on the main deck. Dell gets takes a vicious thrust to the abdomen and goes down. Aust runs over to help Dell while Mardnab finishes the sailors near her and she advances upon the Captain. The Captain and her exchange a few blows, but he hits her with a slash across her chest and she also drops to the ground. Feng ands Seriphina defeat the sailor near her and she runs down to heal Dell. Aust runs over and engages the Captain but is knocked over and into the water. He quickly sinks into the water under the weight of his armor. Dell regains consciousness and engages the Captain. Seriphina circles around and gets to Mardnab to heal her. Then she runs over to help finish off the Captain.

Aust is helped out of the water and they are all escorted over to the Sheriffs office. Clerics are brought in to heal everyone up.

“Well, the battle happened outside my Jurisdiction so you all are not in any trouble with us or this town,” starts the Captain. “I just want an explanation of what’s going on.”

They tell him about the bandits killing most of the people in Pervue and then following Seth back here to have him pay for his participations. A runner enters informing them the Seth and a few of the other sailors were able to be saved. The sailors were let go but asked not to come to the town again and Seth was taken to the local jail to answer for his crimes.

The group is then treated to a free meal for thanks on stopping the bandits.

“So, Feng, about this flute?” asks Aust.

“Listen, I have this feeling about the flute, I don’t think we should let any one have it until we figure out more about it.” Feng answers.

“Okay, well the best place to do that would be Montinelle where the Mage Academy is,” says Dell.

“Then to Montinelle we must travel,” says Feng. And the group gathers up their few belongings and their new horse and starts to make the cross country trip to southern capital and famed city of Montinelle.
 
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