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Ferret (basic D&D class)

khyron1144

First Post
Here's the start of a class for those who want to play a ferret in basic D&D.



Ferret

Code:
[b]Level[/b]        [b]Title[/b]
1                 Ugly Weasel
2                 Hairy Thing 
3                 Bitey Thing
4                 Mustelid
5                 Biter
6                 Smelly Thing
7                 Ferret Veteran
8                 Ferret Warrior
9                 Ferret Hero
10                Ferret Lord
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36






This might not look quite right, but it lined up when I typed it in Word. If someone could point out a way to make it line up nicely here that would be nice.
 
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khyron1144

First Post
This table no longer seems necessary, thus I am eliminating it and incorporating the information into the first table.
 
Last edited:

khyron1144

First Post
Code:
Level  Climb Trees   Bite Damage  AC   Int   Pick Pockets    Special
1           89%           1d4     7      3            5%     A
2           90%                   6                   8%      B
3           91%                          4           11%     C
4           92%           1d6                        14%
5           94%                   5                  17%     D
6           95%                          5           20%
7           96%           1d6+1                      23%
8           97%                   4                  26%
9           98%                          6           29%
10          99%           1d6+2                      32%




Climb Trees represents a Ferret's percentage chance to climb trees, craggy stone cliffs, curtains, tapestries, and pants and similar surfaces likely to yield a bit to a ferret's claws.


AC represents a ferret's natural Armor Class, mostly based upon dodging ability.


Bite Damage is the damage inflicted by the ferret's bite natural weapon.

Int is a ferret's Intelligence ability score. They start out as birght animals and eventually become a truly intelligent PC race.


Pick Pockets is a ferret's chance to get small objects out of small spaces (Coins from purses and pockets, etc.) and retrieve other small items (keys from the wall across from your cell). Ferrets under ninth level must roll twice. Once to see if they grab soemthing and once to see if they grab the right thing.

Special is the various special abilities of the ferret racial class based on level:
A: Ferre's start with the ability to speak Ferret, Weasel, Stoat, Mink, Mongoose, and Gnomish and understand spoken Common.

B: Ferrets gain the ability to speak Badger, Wolverine, and Raccoon.

C: Ferrets gain the ability to drain blood, doing 1d4 points of damage every round after they first succeed with a bite attack.

D: Due to a rather strong musk, ferrets exude a Stinking Cloud naturally. Opponents with no sense of smell, an atraction to smells humans find unpleasant, or entirely not needing to breathe are immune.
 
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the Jester

Legend
Yeah, trying to format tables in VB suxx.

Good start, though!

I'd add some sort of high-level musk ability or something, though...
 


Mercule

Adventurer
No, the skill isn't "Climb trees". It's "Climb pants".

Also, don't forget "Steal sole". Anyone who knows ferrets knows their love of shoes.
 




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