Ok creamsteak if you like Half races so much try this!
I cleaned out some redundant or non-sensicle abilities and was left with this
Gnelf
Medium Humanoid (Gnome)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 20 ft.
AC: 16 (+1 dex, +4 chain shirt, +1 small shield)
Base attack/Grapple: +1/-2
Attack: Short sword +2 melee (1d6-1 19-20) or light crossbow +2 ranged (1d8 19-20)
Full atttack: Short sword +2 melee (1d6-1 19-20) or light crossbow +2 ranged (1d8 19-20)
Face/Reach: 5 ft./5 ft.
Special Attacks: Gnelf traits spells
Special Qualities: Gnelf traits, speak with animals
Saves: Fort +3, Ref +3, Will +0
Abilities: Str 8, Dex 12, Con 12, Int 11, Wis 11, Cha 11
Skills: Listen +6, Spot +6, Search + 5,
Feats: Weapon Focus (short sword)
Climate/Terrain: Any forest, hill, and underground
Organization: Solitary, group (2-4)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Gnelves make their parent races look dull with, their unparalleled curiosity and inquisitiveness; they are the true wonderers, and wanderers. They have the natural talent of magic of both races, and the love of nature as much as is seen so strong in the two parents of this species.
Gnelves, stand almost 4’ foot high, and have an almost pixie like resemblance to fae, with pointy ears, amid the length of both species. Although not so skinny as their Elven cousins the are still as hardy as there gnomish relatives and there stature does nothing to down there natural nimbleness, and innate smarts; Inventors, adventurers, and craftsmen. They are likely entrepreneurs, rogues, wizards, and many other talents are open to them, although one rare thing is a Gnelvish cleric, or paladin, Gnelvish barbarians are only half as rare, but do not frequent the numbers as often as other class choices (other then the stuffy alternative of paladins and clerics).
Most Gnelves end up 605 at the concluding part of there years, some have been known to live up to 675 years. Most of this time is spent joking and laughing, and like gnome they adore practical jokes, almost even more then gnomes, but as gnomes they never harm (or intend to anyway).
• Immunity to magic sleep spells and effects.
• +2 racial bonus to Will saves against enchantment spells or effects.
• Low-Light Vision: Gnelves can see twice as far as a human in starlight, moonlight, torchlight, etc.
• +2 racial bonus to Search, Spot, and +3 Listen checks.
• +2 racial bonus to saving throws against illusions and enchantments.
• +1 racial bonus to attack rolls against kobolds and goblinoids.
• +4 dodge bonus against giants
• +2 racial bonus to Alchemy checks
• +1 to enchantments and illusions
Spells: Gnelves with Intelligence scores of 10 or higher may cast dancing lights, ghost sound, prestidigitation, and daze each once per day as a 1st-level sorcerer (spell failure penalties for armor apply).
Speak with Animals (Sp): Once per day a Gnelf can use speak with animals as a 1st-level druid to communicate with a Forest animal 1/day
Combat:
Gnelves prefer ambushes, with spell use then assault, seeing the show of combined enchantment and illusion magic is quite scary.
The favoured class is bard
The way to determine the Weight height and age of Gnelves is thus:
Code:
Gnelf, man Height Base weight
3’ 7” +2d8 60lb X1d4
Gnelf, woman Height Base weight
3’ 5” +2d8 55lb X1d4
Gnelf Adult hood 1st category 2nd category 3rd category
75 4d6 6d6 10d6
Gnelf Middle age Old Venerable Max age
137 206 275 +4d% years