I don't bother with ongoing damage on Standard monsters. I just have them immediately take the damage, and have it expire. This is probably generous to the PC's, but it so rarely makes a difference. Standard monster that becomes enough of a priority to put ongoing damage on it, is not likely to get any more than 1 more action before it dies. I do track it on Elites and Solos.
I don't mind that PC's have to track conditions, but as DM, controlling a lot more creatures, I don't want to track every silly penalty and condition. I'm not really sure what to get rid of. I already house ruled stunned to be dazed and -5 attack. I could probably do away with Slowed and Weakened, but PC's pick those powers up very rarely, so it's probably not worth a house rule there.
It's I think the "non condition conditions" that are the major pain. If monster A gets closer to the starlock, it will take damage, it has -2 penalty to attack, the Avenger is invisible to it, and the rogue will slap it with riposte if it attacks the rogue. I'm not very good at remembering all that, after 3 turns by 3 other players that inflict conditions on other monsters, and 3-4 monster activations. I might remember the -2 penalty and the rogue's riposte, and avenger being invisible, so I shift out of the flank, remaining adjacent to the avenger so he doesn't get pursuit bonus, to use my reach to attack the rogue avoiding the riposte attack, only to be reminded by the starlock that I just shifted closer to her, and take some damage anyway.
There is a lot going on on the battle field. I'm used to playing wargames, so it's not exactly daunting, but I wish powers had more "instant" effects or "predefined" effects, and fewer "will come into play some time when you least expect it" effects and "I don't have a name, just remember me" effects.
I don't mind that PC's have to track conditions, but as DM, controlling a lot more creatures, I don't want to track every silly penalty and condition. I'm not really sure what to get rid of. I already house ruled stunned to be dazed and -5 attack. I could probably do away with Slowed and Weakened, but PC's pick those powers up very rarely, so it's probably not worth a house rule there.
It's I think the "non condition conditions" that are the major pain. If monster A gets closer to the starlock, it will take damage, it has -2 penalty to attack, the Avenger is invisible to it, and the rogue will slap it with riposte if it attacks the rogue. I'm not very good at remembering all that, after 3 turns by 3 other players that inflict conditions on other monsters, and 3-4 monster activations. I might remember the -2 penalty and the rogue's riposte, and avenger being invisible, so I shift out of the flank, remaining adjacent to the avenger so he doesn't get pursuit bonus, to use my reach to attack the rogue avoiding the riposte attack, only to be reminded by the starlock that I just shifted closer to her, and take some damage anyway.
There is a lot going on on the battle field. I'm used to playing wargames, so it's not exactly daunting, but I wish powers had more "instant" effects or "predefined" effects, and fewer "will come into play some time when you least expect it" effects and "I don't have a name, just remember me" effects.