comrade raoul
Explorer
I'm considering dramatically increasing the rate at which characters get feats and ability increases as they gain levels, while reducing their access to magical items. The advantage of this is that characters become more defined through their intrinsic characteristics and the decisions made by their players, and less by their stuff. Further, level advancement is more fun: every time you gain a level, you get to improve your character in an interesting way, regardless of your class advancement. Specifically:
- Characters gain a feat every at odd level, starting at 1st. They'll have exactly one more feat than a character under the standard rules by 9th level, two more by 15th, and three more by 19th.
- Characters gain an ability increase at every even level, starting at 2nd. In order to prevent a favorite ability score from getting very high, characters who improve a particular ability must wait four levels before improving it again (that is, you can't improve a given ability over two consecutive increases). Thus by 20th level, character have increased their ability scores by 10, but haven't increased a particular score by more than 5.
So the question is -- roughly, how much less gp worth in magic items should characters have to for encounters of appropriate CR to still be challenging?
- Characters gain a feat every at odd level, starting at 1st. They'll have exactly one more feat than a character under the standard rules by 9th level, two more by 15th, and three more by 19th.
- Characters gain an ability increase at every even level, starting at 2nd. In order to prevent a favorite ability score from getting very high, characters who improve a particular ability must wait four levels before improving it again (that is, you can't improve a given ability over two consecutive increases). Thus by 20th level, character have increased their ability scores by 10, but haven't increased a particular score by more than 5.
So the question is -- roughly, how much less gp worth in magic items should characters have to for encounters of appropriate CR to still be challenging?