Khur
Sympathy for the Devil
Requests for editing...
New list:
The Storm
Warrior of the Broken Wake
Blade of God
Ranged Huntsman
The Brawler
The One
Green Warden
Elf Lord
The King's Warden
The Maitre d'Escrime
The Neclord
Requests from Khur:
Make your document OGL compliant (eliminate DM, WotC's trademark, in favor of GM, for example). Try not to have any of your abilities named the same as other abilities or spells in the Core Rulebooks. Try to use colorful names too.
Use the normal indication of an ability's type. For example, use "Aura of Fear (Su): The neclord exudes an aura of fear around him…" instead of tacking this type of statement on the end: " This is a spell-like ability." Use that type of statement to indicate special circumstances like: " This is a mind-affecting, sonic, enchantment ability." That type of statement indicates things like: vermin are immune, anything that is deaf is immune, and elves get +2 to saving throws against the power.
Extraordinary Abilities (Ex), Supernatural Abilities (Su), Spell-like Abilities (Sp). Not every ability will fall into these categories – such as a legendary ability increase.
Spell-like abilities usually require some action on the part of the caster. They usually provoke attacks of opportunity. They may usually only be used as a standard action (replacing other attacks).
Make it so that anyone trying to be a member of the class in question could somehow qualify at 12th level. Make sure it works for your envisioned path.
When editing your class, one of the best ways to do so is make a character and see how it works. I discovered this when looking over Spiff's Neclord v 2.0. I'm not trying to come down on Spiff and his class, the concept of which I like. I do want these classes to be as good as possible, rivaling the pros at FFG.
If you think you're not up to the task of editing like this, then let one of us help you.
Thanks everyone.

New list:
The Storm
Warrior of the Broken Wake
Blade of God
Ranged Huntsman
The Brawler
The One
Green Warden
Elf Lord
The King's Warden
The Maitre d'Escrime
The Neclord
Requests from Khur:
Make your document OGL compliant (eliminate DM, WotC's trademark, in favor of GM, for example). Try not to have any of your abilities named the same as other abilities or spells in the Core Rulebooks. Try to use colorful names too.
Use the normal indication of an ability's type. For example, use "Aura of Fear (Su): The neclord exudes an aura of fear around him…" instead of tacking this type of statement on the end: " This is a spell-like ability." Use that type of statement to indicate special circumstances like: " This is a mind-affecting, sonic, enchantment ability." That type of statement indicates things like: vermin are immune, anything that is deaf is immune, and elves get +2 to saving throws against the power.
Extraordinary Abilities (Ex), Supernatural Abilities (Su), Spell-like Abilities (Sp). Not every ability will fall into these categories – such as a legendary ability increase.
Spell-like abilities usually require some action on the part of the caster. They usually provoke attacks of opportunity. They may usually only be used as a standard action (replacing other attacks).
Make it so that anyone trying to be a member of the class in question could somehow qualify at 12th level. Make sure it works for your envisioned path.
When editing your class, one of the best ways to do so is make a character and see how it works. I discovered this when looking over Spiff's Neclord v 2.0. I'm not trying to come down on Spiff and his class, the concept of which I like. I do want these classes to be as good as possible, rivaling the pros at FFG.
If you think you're not up to the task of editing like this, then let one of us help you.
Thanks everyone.
