I think Rogues as a class has really become to mean " stealthy, skilled in Intel and criminal matters, and super warrior".
This is epitomized by such characters as:
The bride form Kill Bill
Riddick from Pitch Black/ Chron. Of Ridick
Any modern Spy Thriller featuring James Bond or Tom Cruise.
Rogue now means Navy Seal, which is just too much IMHO .
I would like to see a Rogue class based off more of these types:
Indiana Jones is a Rogue. Resourceful , smart, a little amoral, sociable, and full of contacts. He is also not the best fighter, a good fighter, but not the best, and he generally uses mobility and terrain to win in hand to hand.
CPT Jack Sparrow is a Rogue. He is flashy, mobile, and does things with panache to large effect, sometimes to his own ill. Again he is not he best Fighter, but capable. Also has a lot of contacts.
Con Men, From the Oceans 11+ movies, to any number of TV shows, con men again generally not the best Fighters, social, skilled with contacts.
Ability/ Power wise I want to see stealth ditched from combat. Just make the Rogue unoticed for a few rounds ,(increasing w/level ?), until they take an overt action. This way you can set up your damage spikes.
I also think Rogues should have the most interrupts. A Fighter may parry a blow here or there, but a Rogue ducks, weaves and then slides underneath the Ogres legs while cutting his coin purse.
A Rogue makes a blow he takes look worse than it is while lessening the damage, then feigns death and comes back or slinks away.
Interrupts are fine when a player can trigger them, whenever and the limit is 1 per turn.
This is epitomized by such characters as:
The bride form Kill Bill
Riddick from Pitch Black/ Chron. Of Ridick
Any modern Spy Thriller featuring James Bond or Tom Cruise.
Rogue now means Navy Seal, which is just too much IMHO .
I would like to see a Rogue class based off more of these types:
Indiana Jones is a Rogue. Resourceful , smart, a little amoral, sociable, and full of contacts. He is also not the best fighter, a good fighter, but not the best, and he generally uses mobility and terrain to win in hand to hand.
CPT Jack Sparrow is a Rogue. He is flashy, mobile, and does things with panache to large effect, sometimes to his own ill. Again he is not he best Fighter, but capable. Also has a lot of contacts.
Con Men, From the Oceans 11+ movies, to any number of TV shows, con men again generally not the best Fighters, social, skilled with contacts.
Ability/ Power wise I want to see stealth ditched from combat. Just make the Rogue unoticed for a few rounds ,(increasing w/level ?), until they take an overt action. This way you can set up your damage spikes.
I also think Rogues should have the most interrupts. A Fighter may parry a blow here or there, but a Rogue ducks, weaves and then slides underneath the Ogres legs while cutting his coin purse.
A Rogue makes a blow he takes look worse than it is while lessening the damage, then feigns death and comes back or slinks away.
Interrupts are fine when a player can trigger them, whenever and the limit is 1 per turn.
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