Thanee said:Yep. That's pretty much the reason. It doesn't have any skills or feats because it has no Int score (is mindless). When it gains one, it should also gain skills and feats now.
Bye
Thanee
[B]Application of a Template:[/B]
When a template is applied, there are two possibilities. Some spells or
special qualities can allow a template to be applied temporarily. In this
case, do not recalculate feats, skills, etc. However, if the template is
being applied to a being/monster in which the template is a permanent
part of what they are [I.E. Fiendish/Celestial from birth, etc] then
feats/skills should be recalculated.
No. You do not recalculate skill points because the inherited template tells you not to. Quite honestly, I just don't understand how you can interpret "Do not recalculate...skill points" any differently than plain not recalculating skill points.ElectricDragon said:So, looked at this way, you do not recalculate skill points because of type change; you do recalculate skill points and feats because of Intelligence change.
If that's true (even though I think you jest), then the same principle works for hit dice, BAB, and saves. That's the thing about inherited templates. Those (former) vermin will become much stronger with BAB=HD, d10 HD, and with good reflex saves.Thanee said:But you don't recalculate them, you calculate them for the first time.![]()
Infiniti2000 said:If that's true (even though I think you jest), ...
...then the same principle works for hit dice, BAB, and saves. That's the thing about inherited templates. Those (former) vermin will become much stronger with BAB=HD, d10 HD, and with good reflex saves.
It's not a mindless vermin, though, based on your view of it being created as-is. It's a magical beast.Thanee said:No. You have calculated HD, BAB, and saves already (mindless vermin got those), but not skill points (mindless vermin don't get those).
It looked to me the OP is trying to squeeze more out the summon monster spells.Infiniti2000 said:Quite honestly, I just don't understand how you can interpret "Do not recalculate...skill points" any differently than plain not recalculating skill points.
If the DM goes with your suggestion, the DM would assign the skills at cross class cost to the skills the DM felt appropriate for the creature and then the DM would select feats appropriate for the creature such as Iron will and Alertness along with other feats that are used in Animal and dire animal listings to shore up holes in their capabilities. The DM should also look at the vermin’s stat blocks looking for the “built in feats” and make the critter ‘honest’ by assigning that actual feat since it had the benefit already; Racial bonuses to skills get dropped 3 point and skill focus is assigned, racial bonuses to poison DC’s that are dropped 2 points and it takes ability focus poison and Improved natural attack on the giant stag beetle since it already has it with that 4d6 bite!.It now has skill points and feats as normal.
How do you decide those? Can the summoner simply choose them?