Fighter Damage: Comparing 2e & 3e

loseth

First Post
About how much damage would you expect a typical fighter to do on a typical, single hit at...? Factor in any magical equipment and/or buffs you would typically expect the fighter to have in a typical encounter at that level in that edition.

2E

1st level
5th level
10th leve
15th level
20th level

3E

1st level
5th level
10th leve
15th level
20th level

Thanks in advance,

loseth
 

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May I ask where you're going with this? For instance, if you're looking at the ability to knock things down, you probably want to factor in average HP per edition. 2ed stopped giving HD to classes at a certain level, and back then things having 100-200 were tough, high level 3encounters, while in 3ed the same sorts of creatures would have double that.

(In other words, if I multiplied all damage and HP (and DR & resistances) by 10, they haven't changed - it still takes the same number of hits doing the same proportion of HPs - to kill something.

Cheers,
=Blue(23)
 

Blue said:
May I ask where you're going with this?

It's for a homebrew damage system where specific effects trigger off the raw amount of damage done. The target's HP are not relevant to the system--only the amount of damage done by the attacker. My experience with 3e is low, so I'm hoping others can give me an idea of how damage per single typical successful attack stacks up against earlier editions.

Cheers,

loseth
 

I seem to remember our groups three main fighters putting out around 150ish hp per round in 1ed. That would be at about level 9-11 and all of them with 18 something in strength and usually two-weapon fighting.

Lets see, my own character had +6 damage from strength, +2 damage from specialization (or was that only after we converted to 2e?), +3 damage from weapon. He mainly used a longsword so that would be 1d8/1d12 +9 = 13,5/15,5 with an average hit. For some time he had a Girdle of Storm Giant Strength which would increase those averages by +6.

Those averages wouldnt really change much with level as the only factor that could possibly vary was the bonus from the magic weapon.

1. level: 9,5/11,5
5. level: 11,5/13,5
10. level: 13,5/15,5
15. level: 14,5/16,5
20. level: 15,5/17,5
 
Last edited:

Hrm. In 3rd Edition, I'd guesstimate....

Fighter Level.........Average Damage Per Hit
1.........................15 (greatsword, power attack, 18 Str; adjusted for crits 10% of the time, the average damage is 15.15)
5.........................21 (same but +1 greatsword and PA for -2/+4, and weapon specialization, Str 21 from 4th-level increase and Gauntlets of Ogre Power; adjusted for crits 10% of the time, the average damage is 21.21)
10.......................36 (same as 5th-level but +1 holy greatsword and PA for -4/+8, and improved critical, and melee weapon mastery, Str 24 from 8th-level and replacing Gauntlets with Belt of Giant Strength +4; adjusted for crits 20% of the time, the average damage is 36.58)
15.......................58 (same as 10th-level but +4 holy vicious greatsword and PA for -8/+16, greater weapon specialization, Str 27 from 12th-level and replacing Belt with Belt of Giant Strength +6; adjusted for crits 20% of the time, the average damage is 58.88)
20.......................69.5 (same as 15th-level but +5 holy vicious wounding ghost touch greatsword and PA for -12/+24, weapon supremacy, Str 34 from 16th and 20th-level and using a Manual of Gainful Exercise +5, assuming the average foe has 20 HD and thus loses 1 hp/HD from every second hit with the wounding weapon; adjusted for crits 20% of the time, the average damage is 70.62)
 

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