rbingham2000
Explorer
I like these, especially the Martial Arts school. The fighter gets Knowledge/arcana and Knowledge/religion as class skills (though I think something more physically-oriented like Jump, Balance, Escape Artist or Tumble would be a better choice for those skills myself), plus he does 1D6 damage instead of the regular (and paltry, IMHO) 1D3 damage with his unarmed strikes.
A fighter doing 1D6 damage with his unarmed strikes doesn't steal the Monk's thunder at all, especially since the Monk's also got Flurry of Blows and the Wisdom-based AC bonus at 1st level, plus the increase in unarmed damage and all those other snazzy powers at higher levels. For the fighter to deal more damage than 1D6, he'll have to go the Weapon Focus and Weapon Specialization route for the unarmed strike, as well as Improved Critical for especially nasty hits.
Come to think of it, this would make a very good choice for a wrestler as well as your average pugilist.
A fighter doing 1D6 damage with his unarmed strikes doesn't steal the Monk's thunder at all, especially since the Monk's also got Flurry of Blows and the Wisdom-based AC bonus at 1st level, plus the increase in unarmed damage and all those other snazzy powers at higher levels. For the fighter to deal more damage than 1D6, he'll have to go the Weapon Focus and Weapon Specialization route for the unarmed strike, as well as Improved Critical for especially nasty hits.
Come to think of it, this would make a very good choice for a wrestler as well as your average pugilist.
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