4e was pretty tightly numerically balanced, so those tended to exist in a narrow range. "Average" hp, for instance - you didn't roll hp, you didn't add CON bonus every level, there was not that much variation to average out. A Paladin and Fighter would have very nearly the same hps, in spite of the Paladin 'needing' CHA and/or WIS in addition to STR, while the Fighter could prioritize CON a little higher, for instance.So I’m doing a bunch of data analysis of fighter comparisons through the editions. But I need help because I’m not that familiar with 4e, and want a fair and accurate comparison (I’m looking at the books, but since I’m not that familiar, I’ll probably miss something). What I’m looking for are the following, broken down for each level:
Typical To hit bonus
Monsters were, likewise, pretty tightly balanced that way, by role.
So, for instance, the comparison between standard-issue Fighter vs MM3-formula Soldier hps would be:
15+CON* + 6/level vs 24 + 8/level
(* and CON would rise at least 2 points, or as many as 8, over 30 levels, but that's hardly significant)
There were some exploits at various times that pulled ahead of the damage curve. For the first couple of years they were 'updated' away - put out like fires - but, after Essentials, the last batch of broken remained unfixed. You can scan old CharOp forums for examples.Avg typical damage per round
(For that matter there was the odd unerrata'd post-E AC exploit, too.)
And, as has already been mentioned, the fighter's DPR will be quite different depending on whether foes defy his mark. DPR's really a pretty poor measure in any edition - ignoring the things the class can or can't do beyond it.
Not really a very significant variation compared to spell loadouts. Don't see a big issue, there. If you're looking at the semi-mythical 'sustained DPR,' you ignore encounters & dailies just like you would spells or rage. If you're looking for 'peak DPR,' you factor in the biggest-damage dailies & combos. Single-target DPR, you ignore close/area attacks. ...What’s throwing me off the most is looking at powers and how that impacts damage. At level 1, there are dailys to add 3W+str +con damage, and others that do 2W plus those two ability scores, and at wills that add extra damage, etc.
Another consideration is crits became an increasingly important factor in damage throughput as you leveled.See, this is why I need help to be fair lol. 3e has been a chore by itself, so admittedly the combination of not knowing the system and seeing all of the options makes trying to do the 4e build for each level extremely daunting.