Singing Smurf
First Post
If you use a darkwood heavy shield, you suffer no armor check penalty. I suppose if you have your heart set on 2 levels of fighter, though, this isn't relevant.
You DM thinks Psionic Meditation is too good? That's amusing. If you can't get Psionic Meditation, I wouldn't take any feats that require you to expend your psionic focus at all. Consider multiple Expanded Knowledges, especially for the wonderful Astral Construct. You could also use EK to take Hustle as a level 2 power (PsyWar level 2) as opposed to level 3, gaining some of that extra movement you appear to be fond of.
I echo the advice of others who have suggested Improved Initiative as one of your fighter feats. I'd stick this guy in the heaviest armor you can afford. As a kineticist, he doesn't need to move much to be effective IMHO (Hustle works fine with heavy armor).
Other good kineticist/general psion powers include Crystal Shard (No save! No SR/PR! Scales like a champ!), Control Body (requires a fortitude save, so you use it to hold enemy casters still while your rogue buddy CDGs 'em), and Psionic Grease (just as versatile as the magical version). Also, consider Entangling Ectoplasm which entangles with no save and no SR/PR.
If you really want this guy to be a doctoring-type, though, I'd just play an Egoist.
John Q - He hates the idea of a Fighter getting beaten for 50 HP and then get healed for 50 HP in 1 round. So, only NPCs are Clerics (and there is like 3 of them in the area only). Thus, he is not allowing any "good" healing spells. All must be "natural".
Damn. You are really fighting an uphill battle here! My sympathy.
You DM thinks Psionic Meditation is too good? That's amusing. If you can't get Psionic Meditation, I wouldn't take any feats that require you to expend your psionic focus at all. Consider multiple Expanded Knowledges, especially for the wonderful Astral Construct. You could also use EK to take Hustle as a level 2 power (PsyWar level 2) as opposed to level 3, gaining some of that extra movement you appear to be fond of.
I echo the advice of others who have suggested Improved Initiative as one of your fighter feats. I'd stick this guy in the heaviest armor you can afford. As a kineticist, he doesn't need to move much to be effective IMHO (Hustle works fine with heavy armor).
Other good kineticist/general psion powers include Crystal Shard (No save! No SR/PR! Scales like a champ!), Control Body (requires a fortitude save, so you use it to hold enemy casters still while your rogue buddy CDGs 'em), and Psionic Grease (just as versatile as the magical version). Also, consider Entangling Ectoplasm which entangles with no save and no SR/PR.
If you really want this guy to be a doctoring-type, though, I'd just play an Egoist.
John Q - He hates the idea of a Fighter getting beaten for 50 HP and then get healed for 50 HP in 1 round. So, only NPCs are Clerics (and there is like 3 of them in the area only). Thus, he is not allowing any "good" healing spells. All must be "natural".
Damn. You are really fighting an uphill battle here! My sympathy.
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