Fighter/Psion

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Caeleddin said:
More like:

Human: Wild Talent (general)
Char1: Psionic Body (Psionic)
Ftr1: Improved Initiative (Fighter Bonus)
Ftr2: Rapid Reload (Fighter Bonus)
Char3: Empty
Psion1: Empty
Char6: Expanded Knowledge (Psionic)
Psion5: Expanded Knowledge (Psionic)
Char9: Expanded Knowledge (Psionic)
Char12: Expanded Knoweledge (Psionic)
Psion10: Empty
which is 4 Expanded Knowledge's; you had listed 5 earlier, with the two empty slots being the Psion bonus - now you have three empty slots - you dropped an Expanded Knoweledge.
Caeleddin said:
And I just realised I can't take Teleport because I can only EK up to 4th level.

The DM wanted me to take Human after nearly having a heart attack when I went in with a Cha 6 character. He started screaming about dump stats and all that crap.
If dump stats are the only issue, swap Dex and Cha in your listed build; you will likely have a really good chance of avoiding blows anyway between Greater Concealing Amorpha, your Tower Shield, and the (I'm guessing full plate?) you are likely to be wearing, so the -2 hit to AC isn't going to hurt too terribly much most of the time, and you end up with a Cha score of 10 (not a dump stat, when you also have an 8 and a 9 in others). The bennefits, though, are those nifty Elan abilities - reduce the severity of damage as an immediate action (not infinite; costs PP's, but there's no listed cap), the +4 at will to saves (also not free, lasts only 1 round (well, less - ends at the beginning of your next action), but is an immediate action and costs but a single PP for a racial bonus, which will stack with most others), avoid having to pay for rations (it's only 1 PP to sustain yourself each day.... and you completely replenish your pool every morning that you weren't surprised repeatedly at night), you are immune to the "humanoid only" spells and powers, it's favored class is your big one (so you can multiclass reasonably easily later), and no maximum age (if the campaign runs very long, you won't be needing to roll up another character because this one died of old age - not that it's usually an issue....).

As for decent choices for Expanded Knoweledge, well, as a Kineticist, you get a small added benefit from Astral Construct; Shaper's Ectoplasmic Cocoon is great for delaying an opponent (and you can increase the save DC), Shaper's Fabricate is handy for a quick spot of cash (1/3 base price materials cost, 1/2 base price selling cost....), the Telepath's Schism is great for those smaller powers (it would have a standard effective manifester level of 4, so 2nd level powers max - Vigor would be a really good choice - 20 temp HP replaceable each round while doing other things - although it's an expensive application of PP's) that are handy in combat.
 

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Anyways, here is the current character:


Marcus Aurelius (I doubt they'll ever get that)
Human Male (Neutral Good)
Ftr/Psi 2/10
HP: 86
PP: 110

Str 9
Con 14
Dex 12
Int 18
Wis 12
Cha 8

Skills: Concentration (15+Con) 17, Handle Animal (5+Cha) 4, Heal (cc) (7+Wis) 8, Jump (5+Str) 4, Knowledge Nature (5+Int) 9, Knowledge Psi (7+Int) 11, Prof Herbalism (10+Wis) 11, Ride (5+Dex+syn) 8, Psicraft (10+Int+syn) 16, Spot (cc) (2+Wis) 3, Swim (5+Str) 4.

Feats:
Human: Wild Talent (general)
Char1: Psionic Body (Psionic)
Ftr1: Improved Initiative (Fighter Bonus)
Ftr2: Rapid Reload (Fighter Bonus)
Char3: Overchannel (Psionic)
Psion1: Talented (Psionic)
Char6: Expanded Knowledge (Psionic)
Psion5: Expanded Knowledge (Psionic)
Char9: Expanded Knowledge (Psionic)
Char12: Expanded Knoweledge (Psionic)
Psion10: Expanded Knoweledge (Psionic)

Powers:
Level 1: Vigor, E Ray, Crys Shard, Skate, Grease +EK: Thicken Skin
Level 2: E Missile, Identify, Tongues, Knock + EK: Animal Affinity, Hustle
Level 3: Dispel Psi, Eradicate Invis, TK Force, E Wall + EK: Grt Con Amorpha
Level 4: E Ball, Iner Barrier, E Adaption, Freedom of Movement + EK: D Door
Level 5: Power Resistance, True Seeing, Fiery Discorporation, Adapt Body
 

Jack - Sorry. I was posting while you were. He "really, really prefers" I be a Human. He also wants to stick crystals in my head for some reason, even though I dropped that idea.
 

Happens. Nothing to apologize about.

You'd probably better go with human then; just as well, really - the first time your DM saw you negate 100 points of HP damage in a single round with that nifty resilience he'd probably nerf it out of existance anyway.

Also, you do realize your "hidden talents" will be rather obvious the first time you use something as visually dependant as Greater Concealing Amorpha, right? Ditto for any of the rays, half the balls, Dimension Door, Discorporation....

Sure, you can supress the standard displays, but you are still tossing that razor-sharp Crystal Shard, still throwing that big ball of energy, still getting coated by that odd goop, still the only one going from A to C without the B, and SURVIVING DEATH (make sure one of your allies always packs a real torch.... go through lots of torches, or lamp oil... or just set lots of fires).
 

Jack - I don't particularly intend to do that unless pressed. Until then, I will be the doctor with a crossbow.

100 points is still 50 PPs. That's half my daily allotment right there. Scary.

Apparently, he is assigning me some sort of light armour. Looks like no heavy stuff for me, folks, unless I go buy one AND he allows it. Tower shield prospects don't look too good either.

How does Fiery Discorp work exactly? The SRD don't go into too much details. Do I come back fully healed? If I go into a fire, what happens if it is snuffed out? Etc.?

Also, if I suppress it, won't the energy ball just go BOOM! in the middle of the enemy without a trail leading to me? How would they know who caused it? Things like the rays would be invisible. The guy would just go "Unf!" and fold over. Nothing to do with me, right?
 

The more I read this, the more annoyed I get.

First, the very concept that you cannot start with heavy armor at 12th level is beyond words.

Second, take an Elan and do not tell him about the Resilience. Just drop 4 or 6 points of damage out of every single time you get hit UNLESS you have points left over in your Vigor. Sooner or later, he will nerf Vigor anyway. PS. Do not EVER tell him your current Vigor or hit point total unless he asks. Do not ever mention your current hit point total at all to anyone at the table. It is unimportant since nobody can heal you anyway. He will probably nerf the Resistance ability once you use it a few times to boost your saves by 4, but don't worry about that. And, who cares if you have Cha of 6?

Third, take normal feats out of the PHB and do not focus as much on the Expanded Knowledge feats. You will not have time to use most of your powers anyway. Take Lightning Reflexes and Great Fortitude. It's good you took Improved Initiative, Try to go early in round one so that you can get one defensive power up (typically Vigor), and then go nuts with energy attacks. Another feat you should take is Empower Power if he allows it. For your energy powers, that's once or twice a battle with Overchanneled (10D6+10) * 1.5 (67 average) instead of 12D6 +12 (54 average).

The powers you do not need are:

Level 2: Identify, Animal Affinity, Hustle
Level 5: Power Resistance, Fiery Discorporation, Adapt Body

Here's the thing. You don't have time as a psion to use too many defensive powers. I know since I play a psion (level 8). You are better off just blowing things away.

Your DM is a total ass, so why bother taking Identify. Just let someone else do that in the group in an hour for you at 100 GP a pop as opposed to you taking out 24 hours per item. Chances are that your DM will interrupt any attempt you make at it anyway.

Animal Affinity is ok out of combat, but you will never find the time to do it in combat. So, if you want it to boost your Cha for talking with NPCs, fine. But if you want it for combat, it is generally a waste (again, I know, I play an Egoist and have Animal Affinity and have used it once in the last 5 levels). The problem is that it only lasts 1 minute per level hence one use per combat usually and one minute per level doesn't help a lot for the Cha boost for long conversation out of combat.

Hustle is ok, but mostly a waste since you cannot use the extra move action for psionic abilities. You can mostly use it for movement or getting out an extra potion or something. It is not worth a power. IMO.

You will rarely get Power Resistance up in time for it to really help you. If you rely on it, your ass of a DM will just throw spell casters at you who have spells without spell resistance (or he will rule that Power Resistance and Spell Resistance are two different things or something stupid like that).

Fiery Discorporation is a waste as well. For one, your DM will be TPKing the group anyway. Even if he does not want to do so, he will do so. A group with minimal healing cannot survive. That's called real life. So, who cares if you survive and the other PCs die? You WANT this campaign to end so that you can talk everyone into a normal one with healing (and a TPK is your best friend since it will prove that you are right and he is wrong). Also, at your level, it will be somewhat rare for there to be a fire anywhere near you unless you walk around with a lit torch all of the time. Sure, if you are in a town, there will be nearby fires, but not out in the wilderness (unless you are camped) and often not in adventure sites (ruins, dungeons, etc.). You use a bow. Nobody else in your group will want to carry your torch for you.

Dimension Door will do most of the things that you need Fiery Discorporation for (i.e. getting away). If your character dies, this is a good thing.

You will never use Adapt Body unless you are adventuring on other planes. You fall into water, you go to the surface and Dimension Door out.


Get rid of Rapid Reload. Take a normal bow instead of a crossbow and you get it for free.


Btw, I did not read all of the above, but Dimension Door is a normal power and does not need Expanded Knowledge.

Powers you should consider are:

Entangling Ectoplasm: This is a low PP power that annoys the hell of out of DM when you goo his major villain. First, it is easy to hit with. Second, it is one PP for medium sized characters (3 PP for large characters, etc.). You can do it a LOT. Third, it entangles the opponent, hence it drops the Dex of the opponent by 4 (i.e. -2 Reflex saves against your energy attacks and -2 AC), the opponent is at -2 to hit, he is at half movement, and has to make a concentration check to cast most spells. Remember the half movement and the concentration check because those alone will annoy the heck out of your DM.

Force Screen: You do not want this character to fight hand to hand, but you might as well have a good shield bonus up while using your bow. Plus, in situations where you do not want your visible Amorpha power up, but you still want a decent AC.

Ectoplasmic Cocoon: This power will drive your DM nuts and he will nerf it after about the third use. Make sure you do it against Fighter or Wizard types with low Reflex saves, possibly after Entangling Ectoplasm.


Remember, you do not have to take the highest level power for each level you acquire. My psion takes lower level powers about a third of the time because they are more useful.


Remember to put up Vigor before using Overchannel Energy Ball. Talented does not work for 4th and higher level powers.


Your job here is to facilitate the DM in his attempt to TPK the party. Why bother to play a character that tries to save the party? Instead, it should be your goal to only save your own character. Use Vigor a lot, even on later rounds when it gets low. Blast nearby opponents a lot. Don't worry about blasting opponents who are threatening other PCs, let them die. Just worry about your own skin.

But, why bother to extend this game any more than you have to? Why bother to play it like a normal game where your character tries his best for the PC group? That's stupid. That's almost as stupid as putting up with this crap in the first place. The DM is not playing a normal game, why should you? Why should you play by the DM's stupid rules of what should and should not happen? Every round, YOU decide what your PC does, not the DM. This is the power you have over him. Use it. Do not save the party with an Energy Missile, instead goo the opponent directly in front of you with an Ectoplasmic Cocoon.

If other PCs die, oh well. Not your problem. The only way to indirectly convince the other players and the DM of how stupid a no healing game is will be to not work your hardest at keeping the other PCs alive (especially do not try to save the Sorcerer since he is the other blaster in the group). If you do not blast all of the opponents every single round of every single combat, the campaign should end by the fifth combat or so. Take your time in combat. Put up defensive powers. Use Entangling Ectoplasm and Ectoplasmic Cocoon. Use your bow instead of your powers.

But, don't exacerbate the problem by feeding the fire and helping the DM to protect the other PCs.

You are setting up this PC as if you want to actually play him for a few years. Do not approach it with this mindset. Approach it with the mindset that you only want to play him for a few weeks when a new, better (PCs are allowed to heal themselves and most spells/powers are not nerfed) campaign will be able to start. Help the game to self destruct by allowing other PCs to die off. Why help this DM?


Finally, the best way to TPK the party is to do it yourself. A Psion could kill the entire party with Energy Missile in the middle of a battle. Do it at a point in time when the party is heavily losing a battle against some creatures that you think would just capture and torture them and say that you were pulling the "death before capture" routine. :]

I would pay money to see the look on your DM's face at such an event.
 

Caeleddin said:
.... He allowed a Half-Fiend template on one of the older characters because "he roleplayed it well".....(snip).....

...... he allowed one of the new guys to be a natural Lycanthrope (Werewolf to boot) and waived the alignment requirements (Chaotic Good Werewolf).....(snip)....
Wow.

Okay, I was gonna be all understanding, etc......but no need for moderation I see.

Gees, does this DM stink! The other PCs can be a Half-fiend and a natural Lycathrope (hello DR 10/silver!), and you can't use powerful psion powers? WTF?

(I'm not saying Psions aren't generally munchkin and high on the power curve, BTW. IMHO, obviously.)

Caeleddin said:
Nail - To where? I am stuck in Nowheresville, New Hicksland. I need to migrate.....! The only problem is that you Yanks sure makes things difficult! Even a young engineer has problems getting in these days! :D
Hey, I tried to fix that last Nov 2nd. :)
 

KarinsDad said:
The more I read this, the more annoyed I get.

....(snip)......Why bother to play it like a normal game where your character tries his best for the PC group? That's stupid. That's almost as stupid as putting up with this crap in the first place......
As harsh as his advice is, I agree with KarinsDad. :] Avoid the PvP stuff, though. :eek:

(BTW, KarinsDad's advice about Psion powers is spot on. The powers he listed drive me nuts as a DM. Absolutely bonkers. It's a multi-DM game, so no nerf bat is available.)
 

Nail said:
As harsh as his advice is, I agree with KarinsDad. :] Avoid the PvP stuff, though. :eek:

Well, avoid the direct PvP stuff. I just put that in since a DM like this would be so annoying and it WOULD be cool to see his face on that. :cool:

Keep up the good work with the indirect PvP stuff (i.e. do a lot of single target attacks, do a lot of defenses, let the other PCs fend for themselves, etc.).
 

Caeleddin said:
Jack - He is scared because he saw the Psychic Warrior with the Greater Psionic Weapon feat. He thought it was ok if it was one every other round, but once a round? That is too much. Of course, he doesn't seem to care that for your 1 attack, the opponent will be doing 4..... So he banned it. And totally screwed the Psion's Metapsionic feats.

He knows better than everyone else because he reads the WotC boards. That was where he got the idea that Psions have a ton of Healing powers available and that a Psion with Healing powers are broken. He didn't bother to read all of the Psion's Powers (he admitted this) and banned all of it outright.

I think you mean "he thinks he knows better than everyone else," since you follow that statement by pointing out that he doesn't really know what he's talking about.
 

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