Klaus
First Post
The archer ranger, as it is, has mandatory training in either Nature or Dungeoneering, has "Hunter's Strike", and lots of nature-oriented powers and utilities that seem out-of-place when you want to make, say, a former army archer in chainmail who used to stand on the battlements of a city, etc.Guess I don't really get what the 'hunter overtones' of ranger are... Granted it makes more sense if you want a heavy armored bow user to use the Slayer, but it doesn't really put anything entirely new into play as far as character types you can build, that we can see so far anyway. An archer slayer will be VERY similar to an archer ranger or mixed STR/DEX ranger. The main difference would be instead of having the option to go two weapon in melee you'll be going with a big two-hander. No doubt there will be some specific combinations that will work better with slayer but they will be things like "guy that uses a bow or charges with a two-hander", which you can kind of do now but sub-optimally.
The new martial designs are nice and like any new builds they're going to allow for some new permutations. On the whole I think the new concept is elegant, but I don't think it's going to really add a lot of totally new possibilities, just means there are a few new ways to do pretty much what you could all ready.
Weapon Talent giving +1 with all weapons means a Striker with Dex 16 can pick up a bow and stand toe-to-toe with an archer ranger or thief rogue that have Dex 18.