I've read the DMG and articles addressing the abilities balance issue -- how strength is slightly more important to a character so a racial boost must be balanced by a cut in two other non-physical abilities. Still doesn't make sense.
To a character that's not combat-oriented -- focusing on more of the social interactions of the game -- intelligence and charisma go hand in hand. A penalty to both is totally unbalanced if you're working up a character who just happens to have been born a half-orc (for example). Is the strength boost a true benefit to such a character? Not when he's losing a skill point AND is assigned a penalty to his charisma skills each level.
If anything, the game design logic leading to the Str=Int+Cha equation (2 pt. = 2 + 2 elsewhere) subtly reveals the heart of D&D: It's a combat game, not a roleplaying game.
To a character that's not combat-oriented -- focusing on more of the social interactions of the game -- intelligence and charisma go hand in hand. A penalty to both is totally unbalanced if you're working up a character who just happens to have been born a half-orc (for example). Is the strength boost a true benefit to such a character? Not when he's losing a skill point AND is assigned a penalty to his charisma skills each level.
If anything, the game design logic leading to the Str=Int+Cha equation (2 pt. = 2 + 2 elsewhere) subtly reveals the heart of D&D: It's a combat game, not a roleplaying game.