Avouz said:Consider the trade-off. For slightly less HP, BAB, and Fort save, they gain an extra 1d6 damage when they flank an opponent (which is easily accomplished in most battles), a bonus to Ref saves (another Fighter weakness, albeit a reasonable one), lots of skill points with the most extensive skill set of any class (never mind that rogues get as a class skill one of the most useful in-combat skills: Tumble.)
Tyler Do'Urden said:If you're trying to make a lightly armored, swashbuckling fighter (like most players these days who aren't playing Dwarven or Half-Orc PC's seem to want to do), this makes sense. On the other hand, if Full Plate and Greatsword are your bag, it's really not that valuable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.