Jon_Samuelson
First Post
First things first I want to point out that I LIKE playing a Fighter class character. It's just my style. But I was hoping I could get some input from you guys about the general imbalance between melee characters and spell casters. I don't want this to turn into some sort of "Fighters suck" flame fest because, as I mentioned, I like playing a fighter.
My character:
My problem:
I guess I'll stop venting now. If you guys have any suggestions about how I can outfit my character better, how I can suggest my DM tailor encounters differently, feats that are truly useful... Anything to make D&D fun for me again would be greatly appreciated.
My character:
Level: 6 Fighter
Abilities: Str(16), Dex(14), Con(18), Int(13), Wis(10), Cha(7)
AC/HP: 24/64
Weapon: +1 Silver Dwarven Waraxe
Attack Roll: +11/+6
Damage: d10+5
Feats: Dodge, Toughness, Endurance, Weapon Focus, Weapon Specialization, Iron Will, Power Attack
My problem:
My main issue is how nerfed Fighters are compared to spell casting classes, and I'm curious of some of your opinions on the matter of how a DM could plan encounters better because of the imbalance. I understand that as a Fighter my main place in combat is to act as a shield for the spell casters. To block melee combatants from getting to them so that they can get their Fireball on, and I'm okay with that. I like playing a fighter.
But the fact that my party druid gets to cast a buff spell on himself, and then wildshape into a giant effing dinosaur, has an AC of 31, and suddenly one of the guys I'm supposed to be protectiing is WAY better than I am at what my class is supposed to be the best at. And then my party Gnome Illusionist polymorphs himself into a damn Manticore and suddenly he's better than I am too.
Moreover being as melee combat is my thing, my best bet to do any damage to the things we're fighting is to hit it with my axe. But more often than not the things that we're fighting are so big and so strong that only a fool would rush into hit it rather than peg it from range with a bow, which I'm not NEARLY as good at. So then I'm stuck sitting back shooting an arrow at something with my dick in my hand while the Mage casts Scintillating Sphere on a 40' block for 8d6 damage. The Druid cast entangle and then blasts everything with lightning bolts from the sky. And the Illusionist casts "Fly" on his donkey and swoops overhead doing his flamethrower thing. D&D just seems so RIDICULOUSLY geared towards allowing spell casters EVERY opportunity to be the best at everything while making players who play a Fighter feel useless that it's really getting on my last nerve. What can I ask my DM to do to adjust encounters so I'm useful again? Fight larger numbers of smaller opponents as opposed to 1 or 2 larger things? Miracle me up some bad ass magical weapon? I'm so annoyed.
Every other character class gets piles of skill points to spend to become useful in less combat oriented, roleplaying style situations. Not Fighters. The only useful class skill they have in social type situations is Intimidate, and that's nerfed because it's Charisma based and I can't afford to waste one of my good abilities on Charisma. Everything for Fighters is focused on "bonus" feats. And much as I like Weapon Focus and Weapon Specialization, they give me a +1 to hit and a +1 to damage. Power attack is sort of cool I guess, but it's only useful against foes that are ridiculously simple to hit, or foes that I HAVE to roll a 20 to hit, and even then I get to add only 6 or so to my damage. That all leaves me feeling pretty impotent when the Mage rolls out his pile of 8 d6's that only get cut in half if the enemy succeeds his relatively difficult saving throw, the Druid calls down lightning from the heavens, and the Illusionist(Manticore) is throwing 6 spikes out of his tail that each do 1d8+2 damage.
I hope you're all seeing my point, and as often as I see "Fighters suck" threads on these types of boards I can only assume that you do. So now I'm at a point where I can't do anything well. I can't enter "roleplaying" situations and do well because my skills are all useless. Jumping, Climbing, Swimming, and my crappy rank in Indimidate don't do me so well when I'm trying to gather information about someone, or infiltrate some gang. And now that my party's spell casters aren't stuck casting level 0 spells I'm essentially useless when it comes to combat. This seriously detracts from my enjoyment of playing D&D. Is there any plan that anyone knows of to try to fix this problem in future releases? (I know v4.0 has to come out eventually).
And now for my final, somewhat related, gripe. Please someone explain to me how it's fair that magical attacks (Lightning, Scintillating Sphere, Fireball, Magic Missile) bypass all types of Damage Reduction? If we encounter a Natural Lycanthrope I HAVE to have a Silver weapon or they get -10 DR, but all of those magical attacks just bypass it. If we fight a Satyr I HAVE to have a Cold Iron weapon or it gets -5 DR, but all of those magical attacks just bypass it. And don't any of you dare tell me "Spell Resistance". Magical attacks bypass all types of DR except for Spell Resistance, whereas I'd have to carry around a dozen different types of weapons in order to bypass all of the different types of DR. It's just not fair, it's yet another advantage that spell casters have over Fighters.
I guess I'll stop venting now. If you guys have any suggestions about how I can outfit my character better, how I can suggest my DM tailor encounters differently, feats that are truly useful... Anything to make D&D fun for me again would be greatly appreciated.
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