Fighting a Dragon at low levels

I'm not sure if anyone said this, but learn about readying actions. The dragon can do flyby attacks, so it's possible for it to attack and then be far away during your turn. Rinse & repeat, and even a young dragon will be able to kill off many foes without suffering a single injury.

The answer to this is readied swings. As in, when the dragon comes within range, I swing. Then you are at least assured to get a swing in each time the dragon comes in to attack. Of course, by doing this you put yourself in harm's way and will probably die, but at least you'll die knowing you wounded the dragon.

Because you're a fairly earth-bound group, you should expect that you'll fail to kill this dragon if the DM plays it right.

The over-the-top suggestion to explore necromancy and acquire undead skeleton archers is actually not over-the-top, in context. The truth is, you'll need such things if you intend to fight for real. Maybe practice saying to your DM, "Yeah, I know it's ridiculous, but I really *am* going to a graveyard to animate as many as I can afford."

Other ideas: siege warfare machinery. Is there a town nearby with mobile catapults, ballistas, trebuchets, or the like? Hire their mercenaries, and get the machinery away from the town (maybe mount it on a hillside and camoflauge it). Don't keep these weapons of war near the town -- the dragon will just wipe out the citizens in retaliation and you'll have lost a safe haven. (If your DM doesn't know about stats for such items, let him know that there are stats for at least ballistas in the DMG, I think.)

You know what's really miserable? If the DM is playing the dragon properly, then it will know in advance almost *everything* you try. One of the rarely played aspects of most dragons is that they can polymorph into utterly normal looking humans. Thus, one of the town militia members might actually *be* the dragon, playing the role of a normal guy in a day job. Then at night he's terrorizing the countryside, with full knowledge of the radius and timing of each patrol, so that he can murder & eat innocents without any resistance.

Ugh. I mean, dragons are just *hard* if your DM wants to be mean.

Other ideas that are maybe hopeless but at least give you a tiny chance might include cleric save-or-stun spells. For example, the 1st-level spell Sound Blast (Spell Compendium, I think), has a chance to stun a victim for 1 round. There's another one that blinds. If you can find a way to keep the dragon from flying away for a round or two, maybe you can get ropes over it and pin it to the ground. You'll probably still die but once it's on the ground you'd at least be able to hit it repeatedly. If your DM is nice, once you've got it on the ground, he may allow you to try some called shots or something to slash at the wing membrane, thus imposing some kind of house-ruled penalty to flight for the dragon. That too might even the odds somewhat.

The suggestion to use flasks of Alchemist's Fire is a good one too. They only have to hit the dragons touch AC, which is much easier than its normal AC. They also inflict extra damage in the 2nd round, which is cool.

Good luck.
 

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Readying a strike against flyby attacks is nice, until the dragon wises up and uses it's breath weapon the next turn. T_T
 

Flattery, bribery, deception? Do you know anything about him personally, frex something he wants or something you can offer him? If he's been tracking you, maybe he's interested in your party as something other than dinner guests?

He's way sneakier than you, so I suppose an ambush is out of the question. A simple trap (swinging or tumbling logs?) to slow him down or gain an extra round of attacks against him? A snare spell to tie him down for a round or two (oops, no druid!)?

He's only medium sized, so maybe use nets, which only require touch attacks-- but you have to get really close (10ft!) to use them. But if you have several handy, you might be able to slow him down a bit, especially if you're willing to use the readied actions that some posters have already mentioned. And some sort of net-throwing device would simplify things, but I don't know of any such thing in RAW.

Yeah, umm... good luck. Methinks you'll need it! ;)
 

Hehehe, thanks everyone for all the good ideas, I'm sure they'll come in handy if we end up having to fight the beast.

There is always the chance that we end up talking to the Dragon and help him recue it's father (which is being controlled by the main baddy right now). That can give us a chance to live....but it all depends on our DM's idea, which he's (obviously) not sharing right now.

Again, thanks for the help and the good luck wishes... apparently, we'll really need it :)
 

For curiosity's sake I'm asking if the dragon has breath-feats - the sort that allow it to breathe every turn, maximise the damage or cause lingering damage for following round?

I'll cross my fingers for your party.
 

All i know, is that the DM forgot to assigned it feats the first time around..., but that's all, I don't know what feats it'll have and I won't know them either (I know my DM, he won't tell me)
 

You're all going to die, unless your DM plays this dragon like a total twit. Dragon CR's are out of whack anyway, and it's never more true than at the lower end of the level range.
Umm? I couldn't disagree more.

Has noone ever played 'Forge of Fury'? A young black dragon should be entirely within the capabilities of a level 5 party. Apparently, the DM has even been nice enough to let you know what you're going to encounter, so you can prepare for it.

Before dragons get powerful spellcasting abilities, dragon encounters have a tendency to be extremely easy to beat if the party knows what to expect and have time to prepare.
 


I'm with Runestar. As a DM, I would have to deliberately not use the built-in characteristics of dragons in order for it to be a fair match for a group like the one described (no wizard, sword & board melee-types).
 

Well, if the dragon is following you, and has clear intention to kill/confront you, use this as your advantage.

I mean, lure the dragon into a terrain favorable to you, say, low ceiling, some good terrain to block line of effect to protect you from the dragon breath until it comes closer, no-water for the BD to swim in, etc. Prepare for the battle and ambush it.

As already pointed out, Animate Dead is good to make a lot of cannon fodders, or to create some truly formidable ally, if you are lucky enough to find an appropriate corpse/skeleton. Indeed, it can be the most broken 3rd-level spell. Combined with Desecrate spell, a 5th-level character can even animate one big 20 HD undead.
 

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