Fighting a Dragon at low levels

I'm not sure if anyone said this, but learn about readying actions. The dragon can do flyby attacks, so it's possible for it to attack and then be far away during your turn.

Can't neither. Not unless the DM has played with the feats: Black Dragons don't pick up Flyby Attack until the Mature Adult stage and this one's only Young... Yes, the DM might have opted to give this one Flyby Attack several age categories early, but that really would be a mean thing to do and there's no need to buy trouble.

For goodness' sake, don't make this worse than it already is ;)

Because you're a fairly earth-bound group, you should expect that you'll fail to kill this dragon if the DM plays it right.
Now this I obviously agree with, unless the DM's kind enough to let you fight it indoors or something.

You know what's really miserable? If the DM is playing the dragon properly, then it will know in advance almost *everything* you try. One of the rarely played aspects of most dragons is that they can polymorph into utterly normal looking humans.
Again with the excessive doom-mongering. It's a friggin' Young Black Dragon. It doesn't get Alternate Form, ever, and it's certainly not old enough to have Polymorph as a spell. As far as I can recall, it's only Good dragons who get an alternate form, at least out of the SRD: Bronze, Gold and Silver.

Ugh. I mean, dragons are just *hard* if your DM wants to be mean.
Yeah, but they can do that by being intelligent, having good AC's, having a scary full-attack sequence, being able to fly and of course by being able to kill your ass from a long way away just by breathing on you. You don't need to credit them with extra mojo. A Young Black Dragon is far from being the sharpest tool in the box with an Int of 10, but that's still about what the average person will have and they're more than capable of using the abilities they've got to their best advantage.

Other ideas that are maybe hopeless but at least give you a tiny chance might include cleric save-or-stun spells. For example, the 1st-level spell Sound Blast (Spell Compendium, I think), has a chance to stun a victim for 1 round.
Sound Burst, SRD, Cleric 2... Fortitude save to avoid stun and Close range, so won't help if the dragon's intent on using its breath weapon at a distance.

There's another one that blinds.
Sun Bolt (from Shining South), Cleric 2, 2d6 damage plus Reflex save or blind for one round. Meh. Or, of course, Blindness (SRD), Cleric 3, Fortitude save or permanently blind. Might be worth a shot. Of course, dragons have Blindsense: rendering it blind seems to me to be a way of absolutely guaranteeing that the creature will stay 60' away from you and spray you with acid (because having concealment won't help you against the breath weapon as there's no attack roll), so make sure you've got it to melee range before assaying this tactic.


If you can find a way to keep the dragon from flying away for a round or two, maybe you can get ropes over it and pin it to the ground.
Not as crazy as it might sound for a Medium dragon, although if I were DM'ing, I'd probably curse you for making me work out how to resolve the attempt. Given that we're already talking about a situation where you've got the dragon where you want it, I think you should either use nets or stick with my Entangle suggestion, on the grounds that a) it's more likely to work, b) it's one action by one party member rather than multiple actions by multiple party members, and c) your DM is less likely to jam a d20 up your nose.

If your DM is nice [snip]
He must be: the party is still alive. Either that or he's a total sadist, dragging the anticipation of death out for as long as possible ;)

A young black dragon should be entirely within the capabilities of a level 5 party.

Well, firstly we're not talking about the "iconic" 5th-level party (whatever the hell that means these days, although I think "an arcane caster" would be in there somewhere), we're talking about a Fighter/Ranger (which I've just realised invalidates my Entangle idea, so stick with nets), a Rogue and a Cleric. No arcane goodness for them, no sir, and no Druid either which means that most of the good low-level battlefield control options are out of the question.

But in any case, I don't see how a 5th-level party is going to easily handle a dragon unless the DM nerfs the environment in the party's favour. Out of doors in the open (or heaven forbid, underwater), the party is pretty much hosed unless the beastie fails a save-or-lose (Blindness being probably the best example), and at that level there won't be many of those to throw around. It can literally just fly around in circles, coming back to breathe on them every 1d4 rounds. For sure, the party's going to hit with the odd bow-shot, but breath weapons don't miss and arrows do (and will). And that's without the dragon getting smart and dropping rocks from a height in-between.

There's no reason for the dragon to close with the party under most circumstances (plot devices aside), so - played properly - the dragon won't. It can kill the party at minimal risk to itself just by being patient.
 

log in or register to remove this ad

Black Dragons don't pick up Flyby Attack until the Mature Adult stage and this one's only Young...
Um... can you tell me where to look in the dragon description to find the text that says that? Because all I see in the text is that dragons have feats based upon hit dice -- in no prescribed order. In fact, while there is a list of possible feats presented, I guess to aid first-time DMs, the suggestions aren't a mandate. So if I really wanted to be mean I could start giving my dragons the divine feats from Complete Champion or something. Anyway, for a 10 HD dragon, the feats I would normally give it would be: Snatch, Multiattack, Improved Flight, and Flyby Attack. None of that seems mean or "gaming" the system to be particularly harsh -- those seem like standard, appropriate feats for a dragon with that many hit dice. So I'm curious to see what text says otherwise. For reference, I'm using the SRD here:

Dragon, True :: d20srd.org
 
Last edited:


You might want to look at Tanglefoot Bags as a cheap and easy way of getting the dragon on the ground. It may not be the most-useful or cost-effective, but it might help you melee it a bit.

See if you might be able to lure it into a cavern/low-ceiling area or, failing that, a forest. Trees will limit its movement slightly (not much, since it is only Medium) and they will also give you a slight cover bonus to AC and Reflex saves. If you could get Fly going in there, hide behind a big tree until it comes around... It might work.

There are some spells in Draconomicon designed for taking down dragons. If the Rogue has a good Use Magic Device, you might want to pick up some scrolls from there, such as Earthbind or Suppress Breath Weapon. But if your DM is using Draconomicon for his dragon, you are likely in (more) serious trouble...

EDIT: And on the Flyby Attack discussion... Dragons, like PCs, can take any feat they qualify for when they reach enough HD. Flyby Attack's only requirement is "Fly speed" so a 1 HD Pseudodragon could have it, along with every other critter with a fly speed, regardless of type or number of HD (minimum 1, of course). So, if the DM is building the dragon from the ground up and is going properly draconic, the dragon will most likely have Flyby Attack. It makes sense.
 


Hey, thanks again for the continue discussion, this is really helping! :)

As for the Tanglefoot bag idea, I had read about them, but as it says on the manual:

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon

A DC 17 or 15 points of damage is not really a lot for this dragon (I think),... is it? He'll probably break from the goo on the first attempt...
 


My number one concern: if you don't know where the dragon's lair is, it won't be worth all the resources you'll need to spend fighting it. Assuming that you have no chance of finding the dragon's treasure, If it costs less than a couple hundred gold per player, you're better off bribing it to go away.

Otherwise, here are some ideas that are hopefully helpful:

Be ready with spells, potions, and scrolls of resist acid (or protection from acid), keen edge, protection from evil, and blur. It's expensive, but hopefully it will be worth it. If you can find ranger versions of the protect/resist energy potions they're substantially cheaper due to a loophole in the crafting rules... but most DMs will smell that cheese a mile away.

Breath weapon damage and full attacks from a supposedly CR5 dragon can be shocking to a group of L5 characters. Don't waste actions on low-level healing getting ready for another breath attack - if it won't heal you up to full, it probably won't save you anyway. Use cure serious spells/potions/scrolls over cure moderate/light if at all possible.

Moving cover can be helpful. Mantlets aren't hard to make and should be enough to provide total cover. Wheeled ones are even better. If your DM won't go for that, try using tower shields/readied actions (assuming it's a flyby dragon).

The tanglefoot bag idea is a great one, if you can get him close enough to use it. The penalties apply for 2d4 rounds even if the dragon makes the initial save to avoid being stuck, and they stay even if he breaks free. If he does fail the save while flying (not impossible - somewhere around 40% chance depending on his stats/feats), he falls and takes damage.

Hire archers (or animate them as suggested above) to concentrate fire on the dragon. If your cleric animates 20 (his max for level 5), that's 3 hits per round on average against the MM young black dragon. If your DM lets your helpers move the mantlets around for you and throw tanglefoot bags, so much the better.

This is just the tip of the iceberg - I'm sure there people here with even better ideas than these.
 
Last edited:

I'm using the 3.5 Monster Manual.
OK, got it. So where in there does it say, "Black Dragons don't pick up Flyby Attack until the Mature Adult stage?" Maybe a page number & paragraph? Thanks for the help.

EDIT: Nevermind. Dragonwriter addressed it when he edited his post, about 4 before mine. Thanks Dragonwriter!
 

A DC 17 or 15 points of damage is not really a lot for this dragon (I think),... is it? He'll probably break from the goo on the first attempt...

Didn't you say it was a Young? They're not exactly as fearsome in melee as you might expect. If it's a Young, it needs a 15 or better to get out of that Tanglefoot, Young Adult needs a 13. Pretty decent odds, in your favor.

While it could (possibly) get that 15 damage, as the_orc_within said, it isn't attacking you. Besides, it might turn out to be prissy and not want to gum up its teeth and claws. ;)
You might even be able to talk the DM into giving it a circumstance penalty on attacks/damage from the slime. Now that would be funny. :lol:

Thanks Dragonwriter!

You're quite welcome. I was dealing with dragons a lot recently, having statted up 3 Adult Greens to loose on my party... :devil:
 

Pets & Sidekicks

Remove ads

Top