[Fighting Fantasy] Caverns of the Snow Witch


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The friend who introduced me to D&D is running these as duet modules (DM + 1PC) for his daughter (11) obviously taking liberties here and there. But they're having a blast.

Caverns is great.

EDIT: Just for clarification, my friend is running it like a RPG but with the Stamina, Skill and Luck system engine. Does the voices, sound effects and scene framing (narration).
 
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The friend who introduced me to D&D is running these as duet modules (DM + 1PC) for his daughter (11) obviously taking liberties here and there. But they're having a blast.

Caverns is great.
I adapted Warlock of Firetop Mountain, using the Arion Games module, to Shadowdark, although I didn't get the balance right for it as a solo module. I want to take another crack at it again, though, since so many of the early ones are as formative to me, as a ttrpg player, as anything TSR put out.
 

Weird, I remember Caverns being one of the FF books I didn't like at all, but I don't remember why ... never touched it again. Would you mind spoiling the big twist? I suspect I never got there back then, or I don't remember it.
 

.Starship Traveller was a similar pointcrawl, with a pretty terrible "find the stuff you need with no real clues to do so, or you fail the adventure" set-up that was also part of Warlock of Firetop Mountain, although with a lot less charm and fun along the way.
I agree. Warlock can be frustrating, but it has a lot of atmosphere and it motivated me to finish it.

Starship Traveller didn't work for me. I played it several times and always failed without really having a clear idea of what was going on. At the end, I collated the info (I think it was some number coordinates?) obtained in different plays and used them together (you had to add them or something and then go to the corresponding paragraph) as if found in a single game and that was it. Never touched it again.
 
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The only book I never could finish properly was Portal of Evil and not because I didn't enjoy it.
I just never could find the path to that elusive 400.
 

TBH honwest, I think I only ever finished one FF book without cheating (and most others not even with cheating), and that was Scorpion Swamp, which was significantly easier then the rest, mostly because you could move around pretty freely. I also somehow played the the Sorcery! series, but I think that involved a LOT of cheating.
 

TBH honwest, I think I only ever finished one FF book without cheating (and most others not even with cheating), and that was Scorpion Swamp, which was significantly easier then the rest, mostly because you could move around pretty freely. I also somehow played the the Sorcery! series, but I think that involved a LOT of cheating.
I definitely cheated.
I recently tried the Joe Dever series Freeway Warrior with book 2 Slaughter Mountain Run without cheating. Died 4 times already, but I'm determined to play it straight, although I am recording my choices.
 

Sorcery! (exclamation point mandatory) felt pretty "fair" to me, but I was much older and wiser when those books came out.

But we are getting off topic. We need to know how that snow witch got in the fishbowl and how the goblin acquired all those weapons.
 

Fighting Fantasy was my introduction to RPGs. I had all the FF books as they released 1 to 19 + the sorcery series.
At some point they standardised the covers maybe after Deathtrap Dungeon.?

I met Ian & Steve in Games Workshop Liverpool & they signed City of Thieves & Khare for me.
I still have books 1-6 (+ sorcery) the rest got thrown out after i left home :.-(
I do also have the FF basic RPG book & the Titan world book.

The B&W art from those books is indelibly etched into my brain. In particular Russ Nicholsons work, who of course did much of Fiend Folio & was prolific in White Dwarf magazine too. RIP Russ 🖤
 

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