Vaalingrade
Legend
Ignoring this to your own ends is the point of the feudal system.Then they wouldnt be Lords for long. It's literally the role of the Lord to investigate and bring the offenders to justice.
Ignoring this to your own ends is the point of the feudal system.Then they wouldnt be Lords for long. It's literally the role of the Lord to investigate and bring the offenders to justice.
Teaching the game.You're wholly wrong. Teaching the game is one of the DMs primary responsibilities
Oh, ok, if you want to say for this one and only time and reason. As a general way of life, I will never adjust for others.As @Lanefan said - this wasn't your game.
Targeted hit job? I don't agree that anything not a positive thing the players will like is against the players. Too many DMs see even things like a locked door as something "attacking" the players.But my problem here wasn't even about that. It was about a targeted hit job on the PCs with the express purpose of killing the characters for the simple reason that they deviated from the plot you had set out (or whatever the reason was). I honestly don't know ANY players that would like that. Certainly not a casual group at a rec center who are just exploring their interest in D&D.
Very few players are just randomly "my type" of player. Nearly all my good players were made by me. It's really part of what I always say: You have to make the players you want. You can't just "hope" random people or your "best friends" are exactly the types of players you want in a game.You're "more regular" players know your style and have stuck with it - so sure, maybe they'll have fun. But these were not those players. Again, casual, new to D&D players just looking for a standard experience.
You yourself have stated, multiple times, your style is not for everyone. So you shouldn't spring it on people without warning. Certainly not in someone else's game.
I don't think this is the kind of impression one wants to make, generally speaking.Imploding a game in two session is kinda impressive though.
Really? It's one of the primary responsibilities of DMs to be the players' surrogate parent and teach them moral lessons?You're wholly wrong. Teaching the game is one of the DMs primary responsibilities, and that includes getting bad players to pull their heads in.
If you dont like it, go disrupt someone elses game.
This just seems like such a terribly wasteful attitude. Adjusting for and with others--and likewise, expecting them to adjust for and with you--is the foundation of human society. It is only because we can adjust for and with one another that we are able to have this conversation now. If we lacked that capacity, humanity would never have developed language, much less TTRPGs or an internet to discuss them over!Oh, ok, if you want to say for this one and only time and reason. As a general way of life, I will never adjust for others.
Ignoring this to your own ends is the point of the feudal system.
Teaching the game.
Really? It's one of the primary responsibilities of DMs to be the players' surrogate parent and teach them moral lessons?
This sounds great, but how does it work?Because they're the views of other humans being in a collaborative game.
Well.....I'm a Party Animal!Because you are a guest.
Do you go to other people's houses to a party, whip off your pants and rummage through your things, then get mad when they don't appreciate how you've ;/'helpfully' rearranged their pantry? I'm going to guess 'no'.
Right, this sounds good in a vague general sense....but does not quite work out in real life.This just seems like such a terribly wasteful attitude. Adjusting for and with others--and likewise, expecting them to adjust for and with you--is the foundation of human society. It is only because we can adjust for and with one another that we are able to have this conversation now. If we lacked that capacity, humanity would never have developed language, much less TTRPGs or an internet to discuss them over!
"Teaching the game" is completely different from "teaching moral lessons." Which is what was explicitly said, both in my post that you just quoted, and in several posts before that which you have responded to, with explicit references to parents and moral teaching.Yes. Teaching the game is one of the DMs primary responsibilities. It literally says so in the DMG.
Same way I don't put up with personal attacks, bullying or hitting on players during the game, even "as a joke". Again, I will never "adjust" and say "oh sure go ahead and attack and insult Bob all you want".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.