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D&D (2024) Fighting Styles Are Not Worth a Whole Feat

I see this as doing two things:

  1. Put all the fighting styles in one place, so you don't have to repeat them in each class that has them.
  2. Give people who really want more fighting styles than their class would give them the option of taking them at the cost of a feat.
But I don't think the game expects people to spend feat slots on fighting styles. It's only there as an "I guess?!?!" option.
 

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The title is the post, really.

+2 to ranged weapon attacks is good, but it isn’t equal to the other feats, IMO.
I think that’s working as intended. Fighting styles aren’t meant to be something you want to spend a feat on. Martial classes will get one for free, some subclasses (like Champion) might grant additional ones for free, and for the most part, no one will take them outside of that. The only difference between that and how it works in the 2014 rules is that if someone REALLY wants a fighting style for some reason, they can take it.

Also, I think characters who’s first class is in the Warrior group might be able to take a fighting style as their background feat? Not positive if that’s the case though.
 


They're 1st level feats, not 4th level feats, so they shouldn't be compared to feats like heavy armor master or sharpshooter, but to feats like alert, savage attacker and tough.

I think some fighting styles are in need of a buff (protection, great weapon, two weapon), some are overall fine (dueling, defense) and then you have archery as the powerful outlier.
 



I believe that it is to prevent PCs having an 18 in primary at 1st level.

I agree with that. I would rather that 1st level characters get 2 feats without any ASI than one feat with +1 ASI.

an "18" can wait until 4th level.

Or +1/+1 from background, +1 from a feat.
Only exception is the human. He would get one more +1, but you can easily make an exception that human may take a feat and ignore the stat increase.
 


I think that’s working as intended. Fighting styles aren’t meant to be something you want to spend a feat on. Martial classes will get one for free, some subclasses (like Champion) might grant additional ones for free, and for the most part, no one will take them outside of that. The only difference between that and how it works in the 2014 rules is that if someone REALLY wants a fighting style for some reason, they can take it.
I think that is bad design, and I don’t think I even agree that it’s the case. I think they fully intend people to consider and extra fighting style to be worth the same resource as magic initiate and other level 1 feats.
Also, I think characters who’s first class is in the Warrior group might be able to take a fighting style as their background feat? Not positive if that’s the case though.
Even then they’re not worth actually doing so.
 

I think that is bad design, and I don’t think I even agree that it’s the case. I think they fully intend people to consider and extra fighting style to be worth the same resource as magic initiate and other level 1 feats.

Even then they’re not worth actually doing so.
this.

outside archery style, ofc, for a warrior type no style can compete with +2 HP per level.
Especially for a (bear totem)barbarian where it is worth double due to rage.
 

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