Fight's Combat Challenge

bryanlo

First Post
I just read something today that made me realize that I been running Combat Challenge wrong. Thought I'd come here and get your guys opinion on this.

So say a fighter has multiple targets marked, let's say two. If 1 moves or attacks someone else, combat challenge goes off. If the other then moves or attacks someone else in the same round, then combat challenge is spent as it's per round and not per turn?
 

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I just read something today that made me realize that I been running Combat Challenge wrong. Thought I'd come here and get your guys opinion on this.

So say a fighter has multiple targets marked, let's say two. If 1 moves or attacks someone else, combat challenge goes off. If the other then moves or attacks someone else in the same round, then combat challenge is spent as it's per round and not per turn?
That is correct. Combat Challenge is an Immediate Interrupt, and you only get one Immediate Action per round.

Mind you, Combat Challenge only goes off if the target shifts or attacks someone else. Moving away at full speed triggers an opportunity attack, which you CAN use once per turn, and which - in the fighter's case - will stop the movement if it hits.
 


BTW, the Essentials take on the defender Fighter, the Knight, gets a similar ability, but it /is/ an OA, so useable 1/turn. It's also a little better than the Fighter MBA, since the Knight has stances that enhance his MBA, and his challenge OA does a little damage on a miss.

Unlike the Theif's SA going from 1/round to 1/turn, there's no indication Combat Challenge is being updated to match.
 

BTW, the Essentials take on the defender Fighter, the Knight, gets a similar ability, but it /is/ an OA, so useable 1/turn. It's also a little better than the Fighter MBA, since the Knight has stances that enhance his MBA, and his challenge OA does a little damage on a miss.

Unlike the Theif's SA going from 1/round to 1/turn, there's no indication Combat Challenge is being updated to match.
I wouldn't compare the two, to be honest. While the reasons for the sneak attack upgrade are not entirely clear to me (beyond "It's cool"), the fighter hardly needs an upgrade, and a well-played + built fighter probably still outperforms a well-played + built knight, because the regular fighter simply has the biggest back of tricks of all the classes out there.
 

The ballancing element between the fighter and the knight is that the fighter's attack stops the shift and the knight's does not.

That said, I'm divided as to whether that distinction is worth the once-per-round/once-per-turn difference.

Personally, unless you have some build going, my own gut check is that the Knight pulls ahead.
 


Combat Challenge does not stop shifts.
No but it does punish a marked target for shifting away with a free attack. I think that is what is being referred to.

That will be enough to dissaude some creatures from moving away from a fighter, effectively stopping them from shifting.
 

No but it does punish a marked target for shifting away with a free attack. I think that is what is being referred to.

That will be enough to dissaude some creatures from moving away from a fighter, effectively stopping them from shifting.

Not the same thing, and easily confused when you're dealing with a class that has a feature that -does- stop movement.
 


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