[Final Fantasy Campaign] Continent Rydonia - Gemordia


log in or register to remove this ad

Gemordia

Past History
About 1000 years ago, when the large meteor crashed on the northeastern section of the continent Rysil, those in Zodicia, sought to discover its secrets. What they found was a strange metal, Xenolemat. It was an odd silver colored metal with various multicolored crystals growing on it. It became widely used until Project: Infusium. A scientific project started by Dr. Sy Mageye and his partner Dr. Leila Figaro, to further advance their cultures technological boundries. Project: Infusium was a joke. They gathered the weak, the young, the jobless and some rumored enemies of the Council. They were exposed either intravenously to a liquid form of Xenolemat or it was surgically placed in them. 1 out of 15 experiments died or went mad. It was a very painful procedure.

Those who were exposed during Project: Infusium, started gaining powers of the mind and harnessing powers within one of the six colored gems found in the metal. The scientists renamed the metal/crystal structure. It was now called Xenocrystalanium. Those infused gained the ability to cast spells spontaneously, unlike mages who had to study. Dr. Leila Figaro renamed Xenocrystallanium into three different categories. Mind affecting Xenocrystallanium came in six different colors and affected different parts of the brain; The part that allowed precognition was brought out by the garnet. They became Seers. The part of the brain that allowed things to be willed into existence was brought into being by the sapphire. They were called the Shapers. The part of the brain that allowed the body to heal and be manipulated was brought out by the amethyst. They were called the Egoists. The part of the brain that allowed the body to move quickly often between the fabric of space was brought about by the opal. They were called Wanderers. The part of the brain that allowed total control of the mind by lifting things up and mastering several forms of energy. They were called Savants. The part of the brain that allowed speaking between distances was brought about by the amber. They were called the Telepaths. These were named Xenium. Xenocrystallanium that bestowed magic into someone was called Crystallanium. Cryxen was what the crystal in its raw form would be called. As those infused started gaining in power and their numbers began growing, people began to get suspicious and jealous of their powers that came so easily. Dr. Leila started to see the error of her ways. Especially after a High Mage, ones who are born with dragon blood and can cast spells without memorizing, was beaten to death over the mistake he was a Sorcerer. She begged Dr. Mageye to stop his experimentations. He did not listen. He continued on creating a new line of defense for Zodicia. He gathered strong fighters and began infusing them. They were skilled at the sword and with their magic. They became the first line of defense for Zodicia. They were the Runic Knights

To stop what was starting to happen, the newly named Blue Mages and Psychics, left Zodicia and headed for the swamps to the southeast of Rydonia, thanks to two brave individuals. They founded their own country using the Inal Fern Swamp as a boarder. They figured no one would follow them due to the legends of an ancient race who worshipped demons and a supposed gateway that resided there to Hell. The newly formed nation was named Gemordia. The two brave ones who helped the Psychics and Blue Mages escape were elected the new rulers. It was now a kingdom and Ste’von and Gerri Jemm were now their peoples king and queen.

Gemordia flourished and many things began centering around gems and minerals. Towers were constructed around the boarders to keep a watchful eye on those who distrusted them, those who created them and those that learned their lessons. Soon all the creatures in this land started exhibiting the same characteristics as some of the Blue Mages and Psychics and soon a whole new ecology formed.

Six of the original exposed formed Houses, each signified by a gemstone. Greggory Novar founded the House of the Watchers. They are Seers whose symbol is a red eye on a black starry background. Their gemstone is a garnet. Victoria Donel founded the House of the Makers. They are Shapers whose symbol is a blue flame against a black background. Their gemstone is a saphire. Pe’ter Vaymin founded the House of the Wildlings. They are Egoists whose symbol is a gray wolf’s head on a purple background. Their gemstone is a amethyst. Heidi Whilst founded the House of the Nomads. They are Wanderers whose symbol is a rainbow stretching off into the horizon on a blue field. Their gemstone is an opal. Kassandra Faerst founded the House of the Fetches. They are Savants whose symbol is a green hand on a white background. Their gemstone is a emerald. Briann Kestra founded the House of the Light of the Mind. They are Telepaths whose symbol is a golden rising sun on a dark blue background. Their gemstone is amber. These are schools, if you will, who train young psions in their gifts.

Recent Past
Recently, a 7th house has arrived. No one knows much about them except they appear to be warriors. They call themselves The Crystal Knights. Their symbol is a white diamond against a black background. Their gemstone is a diamond. Lately, other schools are opening up, on how to teach young blue mages to curb their habits and when to cast spells.

The new monarchy is ruled by four siblings; Desmond, Rubius, Saphie and Esmeraude. They are the soul inheritors to the kingdom of Gemordia and tend to stay out of the business of the other three continents, as was their ancestors doings. But now, a sibling is interested in an artifact found by a Figaronian scientist.


Gemordia Key Locations
Bloodstone Plains, Pool of Rubies, Crystal Lake, The Tower of Opal, The Tower of Amethyst, The Tower of Garnet, The Tower of Emerald, The Tower of Amber, The Tower of Saphire, Citrine Beach, Island of Dreams, Ruined Temple of Syryx, The Forest of Fears, The Mines of Matrion, Inal'Fern Swamp, The Onyx Gate, Abandoned Town of No'Med

Main Cities, Towns, Metropolis's and Villiages:
Daje, Tamehite, Xyno, Alexite, Iol, Chryso, Spinel, Tourl'mine, Axin, Star, Lazuli Pavailion (Capital City. The castle they reside in is called Lapis)

Main Hamlets and Thorps:
Tag'ea, Quartz, Rhodo, Zoi, Apophy, Feld, Coral, Sardon

---

Bloodstone Plains
It is rumored that two gods of war battled it out over which race would be dominate in the region. Their blood splattered across the land. The red blood of one god and the dark ochre gren blood of the other god, making the plains a red and dark green checkered plains. One god was was wounded bad and died on the plains, marked by the Pool of Rubies, a shrine to the fallen god. Eight tribes of orcs are constantly battleing each other for control of the Bloodstone Plains.

Pool of Rubies
A shrine to a Fallen God, long ago forgotton and defaced. Its husk resides on a small island in the center of the blood red lake. Many people tend to not go swimming or fishing at this lake because they say all the life forms are mutated somehow. Rumor of a Guardian of the Lake persists with local legends.

Crystal Lake
This quiet, calm serene lake is not all that peaceful as one thinks. A dark cloud hangs over the lakes center and spreads for 5 miles outside its radius. No one knows why it is always night around the lake. Everyone who has tried has never returned.

The Tower of Opal
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Opal Tower can never quite find their way to it. Only people with permision can enter the tower.

The Tower of Amethyst
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Amethyst Tower find themselves weakend or changed physically. Only people with permision can enter the tower.

The Tower of Garnet
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Garnet Tower are plagued with horrible visions of what will happen to them for tresspassing. Only people with permision can enter the tower.

The Tower of Emerald
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Emerald Tower find themselves pelted or hurled backwards. Only people with permision can enter the tower.

The Tower of Amber
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Amber Tower are driven slowly mad by the voices they hear in their heads. Only people with permision can enter the tower.

The Tower of Saphire
This tower (like the others) is situated around the boarders of Gemordia. It is said that those who come near the Saphire Tower are attacked by stange creatures. Only people with permision can enter the tower.

The House of Stone and Light
A temple said to have been destroyed nearly ages ago, this house is said to open into another world where blue mages can learn to harness their abilities more so than the average student. Some claim this house is abandoned and forgotten. locked away with time.

Citrine Beach
Citrine Beach is a place of rest, relaxation and healing. Those who lay on their sands are said to be brought around and healed, slowly but surely. Many people come here to meditate on the showers in the early morning or the early evening as some claim it gives visions.

Island of Dreams
A small island on the Ocean of Dreams, local legend states that someone resides their in a sleep. When a nightmare occures, the lands feel it. When a peacefull dream occures, the lands feel it. Many priests say it has no ties to Morpheus.

Ruined Temple of Syryx
A temple to some forgotton half dragon god of the gems and supposed founder of Psychics. Its been long abandoned but some can still hear a low rumble from deep within.

The Forest of Fears
Located right before the Inal'Fern swamp, no ones stories have matched anyone elses on this mysterious wood. Some say a villiages lies within, some say an old spinster lady, some say a bunch of hideous druids, but the one common factor is that all their fears came to light in this dark, mysterious wood.

The Mines of Matrion
The rumored location of the supposed ‘hole’ Arioche created and placed all the sleeping Illithiads in. No one goes in there after a unexplainable mining accident. The mines are used to harvest and produce various gems.

Inal'Fern Swamp
This swamp houses vile creatures said to be from the planes of Hell. Its also said that a city into demonic worship was buried under the swamp. This swamp is the boarder of Gemordia and Zodicia.

The Onyx Gate
Located in the heart of the Inal Fern Swamp, it is said this gate is the one used by Arioche and her followers to descend into the Underdark. It is locked now and no one cares there is a crack in it.

Abandoned Town of No'Med
A town abandoned in the Inal'Fern swamp. No one has explored it because of its dangerousness. Some say a portal lies somewhere in the city to the sunken demon city below.

---

Figaro
------------

Blue Mage “They knew what they were doing. Good thing they stopped. I can forgive and forget, I do not think my ancestors did however.”

Peasant “They put us through Hell, but they wisened up. Dr. Figaro did everyone a favor and left Zodicia. Good thing shes not like the cold hearted Queen Machina!”

Princess Saphie “While I have not been to Figaro to talk with King Gerrad, there is still some resentment from my people. I can hardly blame them. Maybe they will do something nice and earn our trust.”


Machine Empire
--------------------

Noble “Its hard to think we may be related to them, Cousins, Brothers, Sisters, Mothers and fathers. This is what happens when things go unchecked. Thank the Gods for our kingdom!”

Peasant “Shhhh!! They have spies you know!!”

Princess Saphie “We distrust them, more so than the other countries. Yet we feel a kinship to them. But we cannever trust them or accept anything from someone who wanted to keep abusing and mistreating us. Many died because of their horrible experiments.”

Zodicia
----------

Noble “Nice place to visit, if you aren’t psychic or a blue mage!”

Peasant “We stay away from the witch hunts there! Black mages do not like us one bit! Hrmph! Hows that? Not liking you for something someone else did to you!”

Princess Saphie “We can understand why they did what they did. What people dont understand they fear. And what they fear, they tend to destroy.”
 
Last edited:

Remove ads

Top