Final Fantasy D20 Stuff, yet again...

elvnsword said:
Are you, or have you put any thought into, writing out the blitzes as per FFVI, for the Blackbelt/master class. I would love a way to land a player in the middle of a fray, Pummel and Bumrush his way out..
What kind of nod to the Lancer are you going to make, or even the racial issues having to do with moogles, yeti, espers, elves and dwarves in the FF world. (btw any reason you have for the Elves and Dwarves vanishing after FFII? lol). For that matter what of the other classic Square games in which iconic character types are presented, such as the king of Figaro, Edgar, or Lucca, as a innovative "tinker" type.
I am quite interested in this overall and would love to add some FF flavor to my own campaign (thinking about a lancer/Dragoon PrC). I hope to see more from this thread, as thus far it has stimulated my own creative... tendencies... ::insert evil DM Laugh::

Sincerly
Mark

Looking at the chart, just a little bit to the right of the Master, you'll find your answer to your first question. Also, you say FFIV when you mean FFVI.
Looking up top, you'll notice the Dragoon (= Lancer, cooler name).
Tinker = Engineer. Edgar is an Engineer in a lot of ways. Lucca is Chrono Trigger, is she not? I'm not going to completely satify class-less games like that.
Races are tertiary. Classes, Feats, Skills, and Magic are all more important right now. If I can finish a manuscripts worth of the above, races would take me less than two days to hammer together.

And welcome to the boards.
 

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Creamsteak said:
Now, realize that I'll iron out the specifics when I actually start writing, but here are some examples of approximately what level will allow a character into a specific class

I think that your arrangement of classes is good, and the general ideas thus far are very good. I worry a little about the balance of advanced classes, considering that there are many different ways to enter such classes. For example, the warrior is best able to enter the archer class, and perhaps could do so after 5th level (or whatever). If a thief were to do the same thing, will it simply be a suboptimal choice because the level requirement (effectively) is greater for the thief than it is for the warrior? Is that your intention?

It could certainly work that way, I am just trying to gauge just how open a progression through classes you are trying to achieve. It seems that for some appropriate class progressions (like thief to archer) would simply be bad choices, mechanics-wise, in your system. That may be a limitation of the class system in general.

Now I'm rambling; but I am interested in what you think. Also, will you be creating a unique set of spells for the spellcasters? I am assuming so for the later blue mage types (gau and strago type classes especially).
 

Frum said:
I worry a little about the balance of advanced classes, considering that there are many different ways to enter such classes.

Me too.

Frum said:
For example, the warrior is best able to enter the archer class, and perhaps could do so after 5th level (or whatever). If a thief were to do the same thing, will it simply be a suboptimal choice because the level requirement (effectively) is greater for the thief than it is for the warrior? Is that your intention?
The archer probably isn't a great example. The archer class is an advanced class of warrior, which means that in order to become an archer you need to have at least a few levels in warrior. A thief will have a harder time becoming an archer because advanced classes are going to have actual level requirements, not normal prestige class requirements. The difference is as such:

An advanced class has actual "Level' reqs. To become a black wizard, you must meet the requirement of [level 10 black mage]. To become a true knight or archer, you must meet the requirement of [level 3 warrior]. Though I'm positive about the above requirement for the wizard, the archer/knight might have a level 4, 5, or even 7 requisite. Probably 3-5 though.

Prestige classes have skills, abilities, and other special requirements. You might need "Sneak Attack +3d6" to become an assassin, let's say. Well, probably sneak attack will also be a feat in this system (with requisits like +4 base attack bonus for +1d6, base attack +7 for +2d6, base attack +13 for +3d6, base attack +17 for +4d6). A ninja or thief is going to have some innate ability to get into the assassin class faster than a warrior, but an extremely high level warrior can become an assassin without being forced into the thief/ninja classes. In another example, either a red mage or a black mage can advance into the summoner prestige class, it's just easier for the black mage because their casting increases into summoner fairly quickly. The Red Mage is going to have to suffer through a slightly longer wait to become a true summoner.

This stuff will all come out in mechanics when I start working on the manuscript length project (if 20 short classes took me 40 pages to write, 42 classes in full depth with iconics will take 126-168 pages BEFORE feats, spells, magic, and other fundamentals excluding optional ideas like equipment).

Frug said:
It could certainly work that way, I am just trying to gauge just how open a progression through classes you are trying to achieve. It seems that for some appropriate class progressions (like thief to archer) would simply be bad choices, mechanics-wise, in your system. That may be a limitation of the class system in general.

Well, a thief in this system can become a hunter and skip the archer class if they want. Using a bow and arrow as a thief and calling yourself an archer is also an option. However, I'm going to be somewhat strict that advanced classes have specific level requirements [warrior 3]. That's going to be the key difference between advanced and prestige classes. Advanced classes are more strict paths of other classes, prestige classes are totally new.

Frug said:
Now I'm rambling; but I am interested in what you think. Also, will you be creating a unique set of spells for the spellcasters? I am assuming so for the later blue mage types (gau and strago type classes especially).

There will be a seperate Black Magic list, White Magic list, Red Magic list, Summon list, Time Magic list, etc.

Now, some of these are not going to have spells of 0th-2nd level or some such number. For instance, the lowest level summons will probably start at 3rd level or higher. These progressions will "template" over your normal black magic/white magic/red magic spell list after a certain level as a summoner. This is a while away from real construction, but it will be rather lengthy to complete. So, while every class has their own spell lists, there will be some obvious overlap (like between the red mages list and a white or black mage).

Now, if your asking about custom spells, obviously there will be lots. However, I will be borrowing every DnD spell that fits the FFT stuff, like your traditional evocations and curing spells.

And another thing, I think summoners will combine dnd summoning with the optional "summon unique creatures" variant and some will act as regular instantaneous effects. Summoning a lightning god like Ramuh wouldn't actually summon it, but would rather summon "aspect of Ramuh" that would create an area of effect lightning spell. But summoning a "wind element" would work in the DnD fashion. Best of both worlds...
 

When I typed that page count, I think I realized just how much bigger in scope this project is than the original two attempts. I'd still prefer to do the initial work myself, then let others critique it, but it does look intimidating.

By the way, I think this time around I'm not writting any fluff. I struggle with writing fluff. I'll do the classes, mechanics, characters, spells, spell lists, possibly races, feats, and anything else mechanical... Fluff will probably be a tertiary concern at first.
 

That seems like a good approach to me. If the advanced classes only have "level x in base class y" requirements, it simplifies it for you, at least, and makes the choices clearer.

You answered the question about spells that I meant to ask. I think that it is pretty important to include at least some of the most recognizable FF-flavored spells. Even more important is to exclude the D&D spells that do not fit (and there are many). I think that your approach to summoning is good too, but I think that you could get away with having FF-style effects without the actual summoning of creatures as in D&D. You could flesh out the relationship between summoner and 'summonee', and cast that as a unique relationship, without including bodily summoning. Just a thought.

And the project you have set for yourself really is daunting. You could really use some help on it, but I understand the compulsion to do it yourself, just to have a unified result mechanically. I suffer from that too. I think the technical name is "Lucas syndrome". So long as you don't produce the swill he has lately, you'll be fine.
 

So, just to see if I'm correct in my understanding of your plans, what you're envisioning is this:

Classes that have been presented as almost identical in past FFs (like Black/White/Red Mages and Black/White/Red Wizards or Monks and Masters) will be differentiated based on abilities they can gain over the course of 20 levels or spells they have on their spell list. So, a Black Mage and a Wizard both cast 'black magic,' but someone who spends 20 levels in Black Mage will be able to cast insane amounts of low-level black magic spells, while someone who spends 5 or 10 levels and moves to Wizard can cast a smaller number of spells, but has access to the more powerful spells via an enhanced spell list. On the same token, a Monk of 20 levels can use basic unarmed attacks often, but a Monk 10/Master 10 gains access to many exotic unarmed abilities the Monk can never use.

I suppose that can work fine, assuming you don't mind having an environment where balance issues promote mass-multiclassing to make up for the stall in power gain from the base class. Either that or you'll have to spend a LOT of time working to balance Monk's 20th iteration with the fancy stuff you get from advanced or prestige classes. Sounds like fun ;)
 

You make my ideas sound so convoluted I don't even remotely understand what you said.

Core classes and advanced classes in their direct equivelent (black mage-> black wizard) will be a continuation of a 10 level class in such a way that you can take that class to level 20.

Prestige spellcasting classes (summoner/oracle/time mage) are spellcasting templates that will take over on levels where you take levels in the prestige spellcasting class.

Indirect advanced classes like the ninja will be easier to get into by having a multiclassed base (warrior/thief in this instance).

The split path for the warrior into advanced classes (knight or archer) allows a character to specialize if they desire.

Prestige classes of the varying sorts will be possible to attain through multiple paths like any ordinary dnd PrC would be. Some you can get into at low levels, others require a character to have a rather high character level to reach.
 

I think the confusion comes in in just what happens to a character once they do the simple progression. For instance:

What would be the difference between a Black Mage 11 and a Black Mage 10/Black Wizard 1. If there is no change, they are the same class. However, if taking the Black Wizard class involves some sort of shift (i.e. New Spell list, not just an extension of the existing Black Mage list) than it is worthwhile to use two different titles.

For further thoughts on just how different are the classes, take Druid and Cleric in terms of magic for instance. Each is a divine spellcaster with a different spell list. Some spells can only be cast by druids, others by clerics and some have different level requirements for each, or are at the same level.

Is this Druid/Cleric example similar to what will happen for the BM/BW?
 

If I understand the plan correctly, no. Each class will only have 10 levels. Thus there will not be a Black Mage 11 since the highest you can go is level 10. If you have ever played D20 Modern it works in almost the exact same way but without the attribute based classes.
 


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