Erm, I hope this helps-in the In Character section we have a game called Heroes of the Worlds and here was my (somewhat shaky) conversion of Yuna from FF X (her 'deity' is considered to be the Fayth).
[color=sky blue]
Yuna, female human Clr5/Summoner 2: CR 7; ECL 7; Medium-size Humanoid (human);
HD 5d8+2d4+7;
hp 55;
Init +1;
Spd 30 ft;
AC 11 (+1 Dex);
Melee Rod of Roses +4 (1d6);
SA spells, turn undead;
AL LN;
SV Fort +5, Ref +2, Will +12; Str 8, Dex 12, Con 12, Int 14, Wis 19 (21 with periapt of wisdom), Cha 16.
Skills and Feats: Concentration +11, Diplomacy +25, Knowledge (The Fayth) +15, Move Silently +11 (no ranks, +10 from boots), Sense Motive +13, Speak Language (6+2, Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran), Spellcraft +8; Augment Summoning, Extend Spell, Skill Focus: Knowledge (The Fayth), Spellcasting Prodigy, Spell Girding, Spell Thematics (Summoning spells/Powerup and Colorful Lights during summoning).
Cleric Spells Prepared (6/6/5/3/2+1*):
0-Detect Magic (4), Read Magic, Resistance
1-Protection from Evil (2), Sanctuary (2), Shield of Faith, Summon Monster I
2-Hold Person (2), Silence, Summon Monster II (2)
3-Dispel Magic, Magic Circle against Evil, Summon Monster III
4-Dismissal, Summon Monster IV, Summon Monster V*
Domain Spells (Summoning and Magic)-
1-Summon Monster I
2-Summon Monster II
3-Summon Monster III
4-Lesser Planar Ally
Equipment: Rod of Roses (+1 Club, Bless as a 1st level cleric at will), NulBlaze Ring (Ring of Warmth), Faerie Ring (Ring of Feather Falling), Travel Cloak, Boots of Elvenkind, Necklace of Wisdom +2, Courtier’s Obi, Eversmoking Torch, Wand of Cure Light Wounds (50 charges), Gold Holy Symbol (Adorning the Rod), 2 flasks of holy water, beltpouch, spell component pouch, 54 Gold left.
*Bonus Summoning spells
Metamagic Feat choices for my summoning spells are: Grand Summoning*
*Notice Spell Thematics is the errata'd version, it makes spellcraft checks DC +5 for my summoning spells for enemy spellcasters to identify the spell I cast, it also grants a +1 caster level bonus for my summoning spells (net +2 rounds due to the summoning domain on the duration for Summoning spells), the spells for each level are Summon Monsters I-IX, respectively. Its visual effect is the summoning part used by all FF summoners and it makes the apperance of the monster to a Aeon apperance if there is one corresponding. Aka, Imps can look like Master Tonberries, Ice Paraelemental looks like Shiva, etc...
NOTE:
*Yuna can only use elemental and the shadow template from Manual of the Planes, forgoing Celestial/Fiendish templates.*
Misc. Facts:
Age: 17
Height: 5'3''
Weight: 101 lbs
Grand Summoning [Metamagic]
Usable only on a Summon spell that summons a single creature.
Benefit: Summoned creature gains maximum hit points per hit die, a +4 bonus to attack and damage, and is hasted for its duration. A Grand Summoning spell uses up a spell slot four levels higher than the spell's actual level.[/color]
Hope this helps, I have a conversion of a summoner similar to FFII (U.S., FF V in Japan) somewhere in my notes if you'd like that, but it was one of my first core classes made so it isn't very balanced
