The mechanized weapon of deicidal destruction born of the ancient civilization of Solheim. Constructed during the peak of magiteknological prosperity, this quadrupedal robot long dwelled in the deepest recesses of Taelpar Crag, untouched and inactive. The Niflhiem Empire succeeded in recovering and refurbishing the weapon, but were unable to unravel the mysteries behind its mechanical operations. It was only when a certain king was born that Omega's systems went online once more.
Omega
Huge Construct (Magitek), Unaligned
Armor Class 25 (Natural Armor)
Hit Points 429 (26d12 + 260)
Speed 50 ft., climb 50 ft.
Initiative 31 (+21)
| STR | DEX | CON | INT | WIS | CHA |
| 30 (+10) | 16 (+3) | 30 (+10) | 25 (+7) | 22 (+6) | 1 (-5) |
Saving Throws Int +16, Wis +15, Cha +4
Skills Athletics +19, Arcana +25, Perception +15
Damage Resistance force; bludgeoning, piercing, and slashing from Legendary or lesser magical attacks
Damage Immunities cold, fire, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities Blinded, Charmed, Confused, Deafened, Exhaustion, Frightened, Petrified, Poisoned, Paralyzed, Unconscious
Senses Darkvision 300 ft., Truesight 120 ft., passive Perception 25
Languages Understands all but does not speak
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Annihilating Attacks. Whenever creature that takes damage from Omega, the creature’s maximum hit points are reduced by half as much as the damage dealt.
Axiomatic Existence. Omega is immune to spells of 3rd level and lower, as well as any spell or effect that would alter its form, banish it, or instantly slay it. Moreover, no spell or magical effect can observe it remotely or detect its thoughts, creature type, or alignment. In addition, Omega has Advantage on saving throws against spells and other magical effects, and all other spell attack rolls against it have Disadvantage
God-Killer. Omega’s attacks are magical and are more effective against Celestials, Fiends, deities, and divine aspects and avatars. Omega ignores the damage resistances of such creatures, and treats their damage immunities as resistances. Additionally, such creatures cannot have Advantage on saving throws imposed by Omega.
Repair Protocols. Unless it is Incapacitated, At the start of each of its turns, Omega can choose to regain 30 hit points or remove one condition or effect on itself.
Ancient Machine (3/Short or Long Rest). If Omega would be reduced to 0 hit points or slain outright, it immediately gains all the benefits from long rest, except for replenishing any expended uses of
Ancient Machine. Additionally, Omega can now use the options in the "Mythic Actions" section for 1 hour, and its
Spatial Displacement action recharges on a roll of 4-6. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats Omega and its
Ancient Machine trait activates.
ACTIONS
Stomp. Melee Weapon Attack: +19 to hit, reach 10 ft., one target.
Hit. 49 (6d12 + 10) bludgeoning damage. If the target is a Large or smaller creature it is also knocked Prone.
Laser Beam. Omega releases a thin beam from its antenna in either (A) a 120-foot long line that is 5 feet wide or (B) a 60-foot cone. Each creature in the area of this beam must make a DC 27 Dexterity saving throw, taking 24 (7d6) radiant damage on a failed save, or half as much on a success. Additionally, a creature that fails this saving throw is Confused until the end of its next turn.
Delta Beam (1/Day). Omega unleashes a powerful blast in a 300-foot line that is 15 feet wide. Each creature in this area must make a DC 27 Dexterity saving throw, taking 130 (20d12) force damage on a failed save, or half as much on a success. Any objects in this area not being worn or carried automatically take the maximum possible damage. A creature reduced to 0 hit points by this damage is slain instantly and disintegrated.
BONUS ACTIONS
Spatial Displacement (Recharge 5-6). Omega slips into the space between planes, disappearing from their current location. Omega can choose to return at the start or end of another creature’s turn, otherwise, Omega must return at the start of its next turn. When Omega does return it can reappear into an unoccupied space within 75 feet of their original position. Until Omega returns, it cannot take any Reactions or Legendary Actions.
LEGENDARY ACTIONS
Omega can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Omega regains spent legendary actions at the start of its turn.
Overclock. Omega makes one
Stomp attack or takes its
Laser Beam action.
MYTHIC ACTIONS
If Omega’s
Ancient Machine trait is active, it can use the options below as legendary actions for 1 hour:
Emergency Repair. Omega either regains 30 hit points, or removes one unwanted condition or effect. Omega cannot use this mythic action again until the end of its next turn.
Destructive Jaunt (Costs 2 Actions). Omega moves up to its movement speed. It can make one
Stomp attack against each creature within reach during this movement.
Petrifying Exhaust (Costs 2 Actions). Omega vents an opaque gray gas from its exhausts in a 45-foot cone. Each creature in this area must succeed a DC 27 Charisma saving throw or be Petrified indefinitely.
Compromising Missile Barrage (Costs 3 Actions, 1/Day). Omega targets each creature of its choice that it can see. Each creature is struck by a homing missile, taking 21 (6d6) fire damage. A creature that takes this damage must succeed a DC 27 Constitution saving throw or be considered vulnerable to all damage until the end of its next turn. This does not affect any damage types that a target is currently immune to.