Final Feat Survivor - and the winner is....

I always liked Improved Init, but yeah, there's an important difference between "the one loved most by people" and "the one disliked least by people." Hence, American Idol, a show that systematically weeds out anyone who has any qualities that people might sharply dislike, leaving the least exciting and edgy people to win.

And hence the love for Improved Init, the Cleric of feats -- it's not the best one for wizards to take, or the best one for archer-fighters to take, or the best one for tank-fighters to take, or the best one for rogues to take... but it's a good one, maybe in the top ten, for each of those, and the only one that's pretty good for everyone. Clerics don't need Weapon Finesse, Wizards don't need Power Attack, and Fighters don't need Combat Casting.
 

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Ottergame said:
Yeek, I can't see how such a worthless feat could beat out power attack. I mean, holy crap? A feat you use once per combat to gain a 20% adventage once?

In many games though going first is critical. Getting off a area effect spell before the enemy scatters, getting free sneak attack on the flat footed opponent, grappling the spell caster before he gets a chance to cast....
 

Hmm. Well, what I think it stands for is finding the least hated feat as voted by the EN World population. That appears to be what you think it stands for, too, so maybe we're both out of step."

Actually, it was the feat that got less hate by only those members of EN World who actually felt strongly enough about ANY feat to feel compelled to vote in a series of polls about feats. Imp Initiative was the final feat as voted by a subset of a subset of a subset. The final rounds saw about 300 votes each. Those 300 votes are hardly indicative of the EN World pop. in general, which is hardly indicative of D&D players in general.

It was a fun diversion for several days. It was fun to read people stumping on the campaign trail for their favorite feat. Wulf and Gez made my head hurt with all their math, though. :p
 

Well, congrats Improved Initiative, when you appear on Feat Survivor All Stars you will get to be voted out early because of the hate you have coming your way for winning this.
 

Ottergame said:
No, it's used ONCE. Unless something new enters combat in the middle of a fight, it doesn't matter if you rolled a 1 or a 20 on your initiative, you're still acting after your enemy past the first round, and he's always acting after you. Like I said in that last round of the poll, you enter ping pong mode after the first attack. You act, I act, you act, I act. Doesn't matter who went first, you spend the rest of the fight responding to your foe.

Well = if you play in one on one combats - that's true.

Our group does something interesting. Every player rolls initiative. My bad guys do something interesting too - they roll for intiative too.

Inititiave ranking changes during the course of a combat of course - but that does not change the fact that getting a higher roll in the initiiative queue is a huge benefit - and one that lasts the combat.
 


Improved Trip was ROBBED. Didn´t even get voted out properly.

And Imp. Init...well, have fun with your worthless initiative count of 25, non-rogues. Still overrated *grumble*.
 

Improved Initiative certainly doesn't deserve this victory. I agree with others, not really useful to non-rogues. But, being a gratious loser, I congradulate it on its victory. As a form of protest, however, the next character I make will NOT have it, however. *grin*

I guess it doesn't speak well of me that tomorrow I'm playing in the game where I'm a fighter/rogue with improved initiative.
 

What a crock. Improved Initiative lost when it tied for elimination.

And the run-off vote was run over the weekend.

All things considered, not much of a win.
 


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