At the Library
The line is long, but the guards are professional and keep it moving. They hand out checks for weapons and stack them in pigeonholes.
One of the halflings from the noodle cart comes forward and sings a long song about how wonderful noodles are, how wonderful it is to talk with people over a bowl of savory noodles, how the fish in the noodles makes your ears and eyes keen to notice all sorts of important facts, how noodles lengthen gnomish noses and make dwarven beards fine.
The first six stanzas are pretty good, but there's only so much that can be said about noodles.
Zook and Ambra move through the line and hear some good news: spell component pouches are being allowed in.
The guards look you over politely, take 10 on a Search check, and let you in.
(Zook needs to make a DC 15 Spot check to read this:
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There are at least half a dozen khukri in various pigeonholes behind the guards. As near as you can tell, they look exactly like the one your prisoner waved in your face before you punched him out.
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Inside the lobby is a low hum of scholars buying foolscap paper and pencils because they left their notebooks in their bags.
The doors to the library proper are ahead of you. Behind them are the circulation desk and farther back, the reference desk.