Final words...


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OOC: eeep! Sorry for the delay. Will Save 1d20+1 = 14

"...not just that," Kae muses, adding to Rethlin and Zook's observations. "See the papers in the window? They say a dwarf should be driving. That fellow doesn't look much like a dwarf to me. Something's wrong, hmmm? Losing them sounds like a good plan."
 

In which many things happen at once...

Zook will load his crossbow and be ready to draw it and strike if necessary.

The crossbow makes a distinct ch-klack noise as Zook cocks it.
"Whoa there, guys." says the driver, a little alarmed. "Let's all be real cool, 'mmkay?"
Reflexively he slackens rain, slowing the cab. The vehicle behind gains on you.

"...not just that," Kae muses, adding to Rethlin and Zook's observations. "See the papers in the window? They say a dwarf should be driving. That fellow doesn't look much like a dwarf to me. Something's wrong, hmmm? Losing them sounds like a good plan."

Rethlin, Zook, Kae
[sblock]
As you look out over the phantom hippogriffs in front of you, something seems ...fuzzy about them. Inside the illusionary hippogriffs are...illusionary griffins?
[/sblock]

The driver swears. "I told him we were pushing our luck!"
He pulls something out of his coat, and it's time for initiative.

Let's just clarify the situation here.

In terms of space, the skycarriage is like an Oldsmobile sedan: two bench seats that fit three Medium creatures each face each other.
Zook can stand up easily. Medium-sized creatures can stand up and stoop to fit under the roof, but not everybody can stand up at once.

There are doors on each side of the cab that bolt securely from the inside: they are both bolted now -- it's standard skycab procedure. The doors or bolts could be broken out, but likely not with a single blow.

There are windows on each side and at the back: they do not open, but are covered with isinglass that could be shattered if necessary. There are shades that could be drawn down and fastened, if desired.

The cab does not have seatbelts. Or airbags.

Communication through the driver has been through a narrow sliding panel big enough for someone to stick their head out, if they really wanted to get the driver's attention. Currently that panel is open.

You are really high up: not high enough for altitude sickness, but 1500-2000 feet. Falling from this height will be fatal without magical assistance.
 





Kae's arm extends to point a finger at the back of the cab driver's head, her hand coruscating with arcs of black lightning. "I wouldn't do that," she hisses softly. "To kill you and drive this thing myself would be an inconvenience for me, admittedly - but so much worse than that for you. If you value your life, you'll start taking this thing in for landing. Right. Now."


[sblock=OOC]
Intimidate 1d20+11 = 21
and a Bluff to make him believe that she could actually drive the thing if she had to - 1d20+13 = 16[/sblock]
 

Combat, Round 1

None of you are exactly surprised at this point, so we'll just start off with the first round. The order is:

Kae (I rolled a 19 for her)
The bad guys (15)
Rethlin (13)
Zook (9)
Bharag (5)

Kae's arm extends to point a finger at the back of the cab driver's head, her hand coruscating with arcs of black lightning. "I wouldn't do that," she hisses softly. "To kill you and drive this thing myself would be an inconvenience for me, admittedly - but so much worse than that for you. If you value your life, you'll start taking this thing in for landing. Right. Now."

The cabbie looks down at Kae, frightened, then looks back at the panel van, terrified. He leaps off the box, shouting the command word "Thistledown" to activate his featherfall token.
Judging from his screams as he begins to plummet, he was badly cheated.
Unattended, the reins begin to fall from the box.

Behind you, the second skycab/truck speeds up alongside you and closes to about 50 feet away: the driver is wearing armor and has a shield bearing the mark of the Emerald Claw propped up next to him for cover.


Rethlin, the driver has fallen too far for you to grab. You may change your action.

Zook, you are locked and loaded: note these windows do not open. If you want a line of effect out of the skycab, , you need to spend an action to break them out, probably with the stock of your crossbow.

Bharag, you're up.
 

Just to stay ahead Zook will indeed bust open the window with his crossbow stock. If you want me to roll not a one I will but I assume itll break. he will then reach for his spell component pouch andtry and move out of sight ofthe window for now.
 

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