harperscout: I agree with you about the wealth. It will just go to other, probably more managable, places. Limiting the magical items is a good idea and quite honestly only a side-effect... I had never thought of it from that angle...
Jack Simth: True. However, even in a single campaign stretching years, I think that the players would catch on to you.
I think it might be fun to see, though!!
Kisanji Arael: That is a great thought. Alright then. Let's presume that, for my own world, I want to lower the limit to something within reason.... 4? 5? 6? How many do you suppose the base should be? Every three points above 10 is a nice number to shoot for. Not to easy to reach, yet attainable in the end.
PS. I saw your post about the Masanume??... Are you majoring in asian culture? How in the nine hells do you know what he is talking about?
It is like you guys are talking in code...
Nyeshet: Yes, that is an issue. I stated earlier that my own world does not have those items. I consider them to be ridiculously cheap for what they do and I am aiming for a lower stat game. You could dictate that only natural statistics provide for the bonus... enhancement bonuses simply don't allow for the manipulations the way that natural talent/skill does. I never really thought about it, truthfully.
Jack Simth: True. However, even in a single campaign stretching years, I think that the players would catch on to you.

Kisanji Arael: That is a great thought. Alright then. Let's presume that, for my own world, I want to lower the limit to something within reason.... 4? 5? 6? How many do you suppose the base should be? Every three points above 10 is a nice number to shoot for. Not to easy to reach, yet attainable in the end.
PS. I saw your post about the Masanume??... Are you majoring in asian culture? How in the nine hells do you know what he is talking about?

Nyeshet: Yes, that is an issue. I stated earlier that my own world does not have those items. I consider them to be ridiculously cheap for what they do and I am aiming for a lower stat game. You could dictate that only natural statistics provide for the bonus... enhancement bonuses simply don't allow for the manipulations the way that natural talent/skill does. I never really thought about it, truthfully.