Finally ordered GT

Denaes

First Post
I got a gift certificate for my birthday and ordered it used from Barnes & Nobles.

I'm really looking forward to this.

I'm looking to run a futuristic game... probobly most similar to the Dark Angel TV show where the United States government collapsed (or have no real power at all) with various Demon species entering our world (only through possessions of objects, humans (living & dead) and animals depending on demon type) and some light magic that people may pick up.

I'm not sure how much I might snake from Spycraft 2.0. I like their skill set (less skills) and a ton of their feats.

I also might end up using GT with BESM d20 (or some other d20 lite alternative) to filter out some of the heavier combat options, but I'm not sure about that. Depends on what sort of options are present in GT.

At worst I'll have a toolkit and an interesting read. :)
 

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Congrats on your purchase! GT is one of those toolkits (or as I call 'em, 'base-games') that you pick up for one specific purpose, and only after you read it do you realize how many other of your plans you can use it for.

I picked it up just to use as the gritty system for my Homebrew world. I haven't even run that yet...I have run the following:

a 'Vice City' scummy criminals game.
a Super spy game (with only one system 'change' - addition of spycraft resource/gear picks) that's moving into cybertech
a generic D&D-eqsue fantasy game
a 'normal people' medieval game. (Not fantasy, but real people surviving in a realistic pseudo-europe)

And that's just the ideas that have made it to the table. I hope that the online GT-SRD (which I'm setting up for Ben) will help get more people into GT (and buying the full book & sequals/addons). GT is, IMO a perfect base - room to add any talents/feats you, your players, or the setting demands.
 


Congratulations!

I think you'll really enjoy this purchase! Grim Tales is very versatile, and should open up a lot of gaming venues for you. Please feel free to share with us your gaming experiences in the system. :)

Enjoy,
Flynn
 

I'm waiting to get mine. I spurged for the faster shipping as basic shipping went $1.50 over my Gift Card and the faster shipping went $3.50 over my Gift Card.

Once I have it, I'll give my brutal unabashed and totally uninformed first opinion of it and revise that opinion as I actually read the book :)
 

After my first book being lost by the USPS and my second book taking 5 days to arrive on 2-day shipping (MTA Strikes and Holiday volume I suppose), I now hold the book in my hands 14 days after I ordered it.

What can I say? I offered that I would give my totally uneducated and most likely misinformed but strikingly candid first impression of the book.

First the Physical book. $34.95 for a 210pg hardcover book. The paper reminds me of my Palladium days and their cheap paper. I hadn't realized that I havn't felt it in years until I opened the book and flipped through it. Definately a deal when you consider that it's a smaller company.

I got my book for 28.50 with Express shipping (14 days later ::grumbles::) and I feel that I got an awesome deal.

I opened it up, read through the first 3 pages, then skipped through the classes and feats and skills and put it down. I was so happy with what it was.

Basically at least the character creation method I've been looking for. Far simpler and even keeled than BESMd20, more versitile and organized better (between the feats & classes) than True20 and it's pretty much how I would have preferred the classes to be from d20Modern.

My only "gripe" or "disappointment" (if the words are even that strong) is that it uses pretty much the full d20 skill list. Hide & move silently are still seperate, for example.

[SkillRant]
Just an annoyance about games that give fewer skill points (Stong Hero 3sp, Fighter 2sp) and then give you a whole bunch of skills that you need to learn to be somewhat competent in general as an adventurer (Swim, Climb, Hide, Spot, Search, Move Silently) and some that are slight variations of each other.

At first level (with the extra skill points) you're okay at a few skills and as you improve, you're made to look like a fool because you could have 3 skills that you're good at (maxed out - and no others) or a bunch of really low skills that are pretty much ineffective.

True20 just flat out removed a lot of skills and narrowed down the list. Spycraft2.0 really made a lot of similar skills into specific checks off of 1 skill and increased characters SPs.

So you don't need to make that choice as you're trying to emulate your vision if you're going to be the "Swimming Fighter" or the "Climbing Fighter" or the "Sneaky Fighter", etc.

It's not that I'm just a fan of fewer skills. I wouldn't mind having a ton of skills if there were more Skill Points so that the lesser skilled classes could achieve some margin of skill in the basics and maybe 1 skill that you're good at.
[/SkillRant]

But with skills, it's easy enough for me to just insert the skills from True20 or Spycraft2.0 or do my own hybrid of the skills lists.

I was rather impressed that I saw using Action Dice for confirming Crits/Failures on attacks AND skills. I'd only seen critical skills in Spycraft2.0.

As it stands right now, without fully reading it, I have a wishlist for future versions (I heard there was a possibility) that would include Backgrounds like in Spycraft 2.0, at least an option for reduced skill list (sorry if there is one that I havn't found yet) and a greater feat/talant selection like Spycraft2.0.

So far this is my favorite purchase since Spycraft 2.0 (August) and that makes these two books my favorite purchase in a year or so.
 

I finally got mine as well (Thanks Brennan from IPR!!!)

I honestly ordered Slavelords, and picked GT up with it in a bundle. Ironically, after looking through them, I'm really more impressed with GT than I am with Slavelords.

GT is exactly the kind of toolbook I wanted. Sure, I may make the same skill changes as Danaes, but hell...that's easy enough. I am very impressed and will definately think to make the change to GT over d20 Modern (although it's not that far a leap).
 

jezter6 said:
GT is exactly the kind of toolbook I wanted. Sure, I may make the same skill changes as Danaes, but hell...that's easy enough. I am very impressed and will definately think to make the change to GT over d20 Modern (although it's not that far a leap).

Honestly, after playing d20 Modern for a few sessions I planned on making a version of d20 Modern Generic classes capable of handling fantasy modern & sci-fi. Really looking over the notes I had made, this is nearly exactly as I would have done so. The Classes, Talants & Feats.

I think I would have handled the Backgrounds a little differently - maybe more like d20 Modern. But the way Backgrounds combined with character selection form your "class skills" is far better than almost any method and definately befitting the Generic Class concept.

Really I'm pretty pissed. I played d20 Modern in 2005 (probobly towards the beginning of the year) and GT has been out since 2004. So all my wondering and speculating would have been solved if I had known about it.

Even funnier, showing how different online crowds work, on RPG.Net I asked about a d20 Modern like classes that use feats and/or talants (or something like them) to customize for fantasy gaming and I was told to check out Blue Rose (prior to True20) and not a peep about Grim Tales.

I'm sure if I had asked here, I would have gotten a totally different response.
 

A Note About Backgrounds...

As an aside, Wulf has told me on another thread that he personally does not use Backgrounds in his GT games. Instead, he has the players select nine skills that reflect their background, with the caveat that there's at least one Knowledge, one Craft and one Profession skill in the list. I don't know if this addresses your concerns regarding the Backgrounds in GT, but I've found that it opens matters up a lot for purposes of having a more open character concept.

Hope this helps,
Flynn
 

Denaes said:
Really I'm pretty pissed. I played d20 Modern in 2005 (probobly towards the beginning of the year) and GT has been out since 2004. So all my wondering and speculating would have been solved if I had known about it.

Even funnier, showing how different online crowds work, on RPG.Net I asked about a d20 Modern like classes that use feats and/or talants (or something like them) to customize for fantasy gaming and I was told to check out Blue Rose (prior to True20) and not a peep about Grim Tales.

I'm sure if I had asked here, I would have gotten a totally different response.

You might want to give the Darklore: Campaign Primer by Malladin's Gate Press a look as well.

It's not nearly as comprehensive as Grim Tales but it does have some ideas worth stealing.

Even better it's only $5 and the proceeds go to support ENWorld!!

Available at RPG Now (Hmm, maybe someone should see about getting Malladin's Gate's products available in the EN World store).

For more info check out the reviews here on ENWorld.
 
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